"Games like Fable and Brute Force which were super hyped and takes years to make came out with such low scores for what was expected of them."
This is exactly why contracts for forecasting a game's quality are important. Currently, there are no predictors of a game's quality, which is one of the most important factors for determining the success of a gaming product. BioShock's metascore was the main reason the game's stock and August future rose on the simExchange and the impetus for TTWO's stock to rise on the NASDAQ.
A game's review by critics is not a guarantee of how sales will result, but it is highly correlated. From our discussions with people in the video game industry, a predictor on a game's quality is more interesting than one for monthly sales (and much more interesting than lifetime sales).
"I think you should freeze it prior to/or as soon as any open betas and/or demos are released that let people get an early hands on."
This would be somewhat contrary to the point of the future as the goal is to forecast the review ratings for a game. Demos (such as those at E3 or other gaming conventions) are very important to achieve an accurate forecast.
4
"Games like Fable and Brute Force which were super hyped and takes years to make came out with such low scores for what was expected of them."
This is exactly why contracts for forecasting a game's quality are important. Currently, there are no predictors of a game's quality, which is one of the most important factors for determining the success of a gaming product. BioShock's metascore was the main reason the game's stock and August future rose on the simExchange and the impetus for TTWO's stock to rise on the NASDAQ.
A game's review by critics is not a guarantee of how sales will result, but it is highly correlated. From our discussions with people in the video game industry, a predictor on a game's quality is more interesting than one for monthly sales (and much more interesting than lifetime sales).
"I think you should freeze it prior to/or as soon as any open betas and/or demos are released that let people get an early hands on."
This would be somewhat contrary to the point of the future as the goal is to forecast the review ratings for a game. Demos (such as those at E3 or other gaming conventions) are very important to achieve an accurate forecast.