Quote: The de-saturated colour palette, and the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object..*snip*...it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting Quote: The next firefight proves more problematic. The Helghast are dug in behind cover in the building opposite, with a thin gantry separating our positions. A direct assault ends predictably Quote: When I finally put the pad down it's with relief, excitement...and caution. What's currently most impressive about Killzone 2 is the technology, which is genuinely a notch ahead of anything being done on consoles right now.
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Courtesy Sparc
Quote:
The de-saturated colour palette, and the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object..*snip*...it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting
Quote:
The next firefight proves more problematic. The Helghast are dug in behind cover in the building opposite, with a thin gantry separating our positions. A direct assault ends predictably
Quote:
When I finally put the pad down it's with relief, excitement...and caution. What's currently most impressive about Killzone 2 is the technology, which is genuinely a notch ahead of anything being done on consoles right now.