Your first suggestion wouldn't change anything. If the contract price was increased by a factor of 10, people would simply buy a tenth of the number of contracts purchased before. This wouldn't change the amount of DKP someone has invested in a future or the percentage gain they earn from said future. I'm not sure how we would implement your second suggestion. Is KultOfCows able to do this? And if your suggestion is implemented, I would like to see both gains AND losses doubled (or triple, or quadrupled...)
I have a suggestion, but I'm afraid it may be too confusing to implement. I'll share it anyway. First we choose a MC score that we think a game will get, and set this score to 0DKP. If the score we chose was 80, then a MC score of 90DKP in the current system would correspond to 10DKP in my system. A score of 70 in the old system would be -10 (!) in my system. This would massively increase the percentage gains someone could earn on a MC future. Someone buying at 75 and the future increasing in value to 80 would net them a percentage gain of 6.7% under the old system. Under my system, the percentage gain would be dependent on what score we set to zero. If we set 70DKP to zero, the trader in the above example would earn a 100% gain. If 74 were set to zero, the trader would earn 500% gain. If 75 were set to zero, the trader would make an infinite percent gain, getting 5DKP for every contract they purchased at 0DKP! Of course, possible percentage losses would increase in the same way.
There are obviously a few problems with my system:
Negative prices will confuse the hell out of everyone. I think these futures are mostly targeted at being a fun way to get new users into trading, so this is a pretty major problem.
With the possibility of earning such high percentage gains, the MC futures may attract too much trading and not enough people would trade on other things.
I think my system would be interesting, but is probably not suited to MC future contracts.
I think the best thing we could do is just keep the system the way it is, but try to list new IPs with hard to predict review scores (games like BioShock, Manhunt 2 and Lair).
4
Your first suggestion wouldn't change anything. If the contract price was increased by a factor of 10, people would simply buy a tenth of the number of contracts purchased before. This wouldn't change the amount of DKP someone has invested in a future or the percentage gain they earn from said future. I'm not sure how we would implement your second suggestion. Is KultOfCows able to do this? And if your suggestion is implemented, I would like to see both gains AND losses doubled (or triple, or quadrupled...)
I have a suggestion, but I'm afraid it may be too confusing to implement. I'll share it anyway. First we choose a MC score that we think a game will get, and set this score to 0DKP. If the score we chose was 80, then a MC score of 90DKP in the current system would correspond to 10DKP in my system. A score of 70 in the old system would be -10 (!) in my system. This would massively increase the percentage gains someone could earn on a MC future. Someone buying at 75 and the future increasing in value to 80 would net them a percentage gain of 6.7% under the old system. Under my system, the percentage gain would be dependent on what score we set to zero. If we set 70DKP to zero, the trader in the above example would earn a 100% gain. If 74 were set to zero, the trader would earn 500% gain. If 75 were set to zero, the trader would make an infinite percent gain, getting 5DKP for every contract they purchased at 0DKP! Of course, possible percentage losses would increase in the same way.
There are obviously a few problems with my system:
Negative prices will confuse the hell out of everyone. I think these futures are mostly targeted at being a fun way to get new users into trading, so this is a pretty major problem.
With the possibility of earning such high percentage gains, the MC futures may attract too much trading and not enough people would trade on other things.
I think my system would be interesting, but is probably not suited to MC future contracts.
I think the best thing we could do is just keep the system the way it is, but try to list new IPs with hard to predict review scores (games like BioShock, Manhunt 2 and Lair).