From what I have seen, not much except elbowing people and pushing through crowds, maybe some horseback mixed in.
I think the game is relying pretty heavily on narrative. The ridiculously hot Jade Raymond said as much in an interview a while ago, can't remember the source.
You touch on what I feel is an excellent point though. Can a game that is presumably so limited truly become a large scale success?
I feel like they are offsetting the lack of content by just making the controls extremely detailed. But if you go too far with that it's not actually a fun game to play anymore.
The game has been self-referrentially referred to as "Splinter Cell in a huge crowd" or something to that effect. But hasn't the gaming audience as a whole lost a decent amount of zeal for the whole sneak and stab formula??
Maybe it's my own personal bias, I have always found most of the "stealth" genre games to be repetitive and boring, I play games for the rush, not to sit around for minutes at a time waiting to do something, only to die instantly and have to start over if my actions aren't picture perfect.
I guess we will see in a month or two if this game can meet it's expectations, but I am going on record with a solid 'NO" vote.
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From what I have seen, not much except elbowing people and pushing through crowds, maybe some horseback mixed in.
I think the game is relying pretty heavily on narrative. The ridiculously hot Jade Raymond said as much in an interview a while ago, can't remember the source.
You touch on what I feel is an excellent point though. Can a game that is presumably so limited truly become a large scale success?
I feel like they are offsetting the lack of content by just making the controls extremely detailed. But if you go too far with that it's not actually a fun game to play anymore.
The game has been self-referrentially referred to as "Splinter Cell in a huge crowd" or something to that effect. But hasn't the gaming audience as a whole lost a decent amount of zeal for the whole sneak and stab formula??
Maybe it's my own personal bias, I have always found most of the "stealth" genre games to be repetitive and boring, I play games for the rush, not to sit around for minutes at a time waiting to do something, only to die instantly and have to start over if my actions aren't picture perfect.
I guess we will see in a month or two if this game can meet it's expectations, but I am going on record with a solid 'NO" vote.