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at 7:36PM PST on December 23, 2007.
RE: Wii analysis - Bonus Round
My guess is that out of the 25 hardcore titles you mention a bigger number will prove to have less impact than expected, and this is my reasoning: whether they realize it or not a lot a lot of reviewers and users grade a game on several levels like graphics/sound/gameplay/innovation...
and that's where these titles are in trouble: due to the Wiis hardware graphics can't push even theoretically as high as competitors, gameplay can be limiting by hardware (for example loading times, size of world..) and similarly innovation is often based on some new exploit of hardware rather than software... all these reasons make me expect that even those of the 25 not filtered out by bad execution or lower production values of studios going cheap for the less demanding platform, will not be stellar. Say out of those 10 turn out to be great games... they will however I predict be graded as "good" or "solid" instead of "fantastic" or "mind blowing must experience!!!" because of the lack of these things. This is why i'd expect them to be like I think Galaxy & Metroid are now: great experiences for those who already have a Wii or will be getting one, but not something that gets PC gamers who've never owned a Nintendo console feel like they *have* to experience those games.
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