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at 7:46PM PST on December 23, 2007.
RE: Wii analysis - Bonus Round
The one thing is that Mass Effect and Assassin's Creed are horrible examples because of the fact that neither really blew the majority of people's minds this year (games like Bioshock and Call of Duty 4 are much better example). I do not see how you can say that those are games that blew everyone's minds and then see it's not just about a single area for a game to excel in. Both of those games had major technical issues that ruined the game for a significant number of people. Mass Effect was able to excel in graphics and story. Assassin's Creed was able to excel in a bit of a new control scheme (free-running and climbing). It is also very arguable that Galaxy "blew people out of their minds" just as much as these games you mentioned if not more so and I believe this (explain the long lines at E3 2006 to play it when the crowd that was present were all hardcore gamers). I also don't see how you can shrug off Galaxy and Metroid when they both got multiple elements that you mention right after. For example, Galaxy has barely any loading, believeable animations (believeable environments doesn't really apply to its art style, if you mean realism by "believeable environments), pretty dang good graphics for its art style, good controls, and a super strong physics system. The hardware is not as constraining as you believe it is. Also, though third parties are obviously not as up to or above par as Nintendo is, they have managed to make some games that excel in different areas such as some facets of multiplayer, framerate, art direction, control, etc.
When I mentioned HD, I meant more in the terms of having the games in HD with the no less than the effects that currently have and actually more effects. I was talking outside of just the meaning of resolution because obviously any console of even last generation could have stuck up a blank screen in 1080p on a HD monitor.
Nintendo is trying to maintain mass appeal in appealing to casual, mainstream, and hardcore gamers. Their hardware is able to have multiplatform titles on it - it is just that hardcore gamers do not want to play these titles on the Wii because the third parties fail to make them quality games. Also, the Brothers in Arms team is currently trying out Unreal Engine 3 for the Wii and multiple other varying types of engines have been made available for the Wii. A deveoper does not need to license an engine just to make a title for a console - look at CoD4, it runs off a proprietary engine and was one of the best games of the year.
Many of the things that you mention I covered in my most recent comment in which I address the problem with hardcore games on the Wii - in doing with third parties mostly.
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