@ixaarii, I would argue that the Wii is not being limiting when it comes to your two examples of loading times and size of world saying that some games on the PS3 and 360 have had much worse loading times and sometimes smaller worlds than some games on the Wii. Also, not all games need a super huge world - that was actually one of the complaints some reviewers had of GTA: SA, that the world had too many empty and boring places because the world was so large. I have never once had any bad experience with a load time from a Wii game also - yes, there will be some with bad load times, but that is more of a developer issue, not hardware, just like on any console. Graphics for a Wii game can look really good even compared with games on more powerful consoles (art style can play a large part here). There can be plenty of gameplay innovation on the Wii and there is plenty of hardware with which to do it with. The games on the Wii are not in trouble when it comes to graphics, sound, gameplay, or innovation for reasons that have to do with the console itself - it only goes back to what the developers are doing, just like on any other console or gaming platform.
And I do not see how you can say that none of the hardcore games coming out the Wii for the first part of next year will not have an impact and will be "fantastic" or "mind blowing must-have experience". You are immediately discounting SSBB - one of the largest titles on any platform next years and a system seller. No More Heroes is looking at being a game that while with some technical issues (because of the developer choosing to focus more on art direction and just plain having substance - not the hardware). De Blob is looking to be a very solid Katamari-like experience without being a rip-off of Katamari (and we all know Katamari had impact). Even this year we saw Galaxy have major impact and we had Metroid and Medal of Honor: Heroes 2 have impact in the console FPS control department showing that the Wii-mote can do better FPS control than any regular controller of the PS3 or 360.
Also, out of the hardcore titles released for the PS3 and 360, many are not great at all and very few turn out to be "fantastic" or "mind blowing".
PC gamers? PC gamers are not the only ones looking for a console. Those hardcore games that have not picked up a console from this generation are a much larger group and are often convinced to pick up a console from games that do have impact and can become system sellers like Galaxy, Metroid, No More Heroes, the new Tales of Symphonia, the next Fatal Frame (I got one person wanting a Wii real bad once they heard about this from my comment on one of the articles on Kotaku), Mario Kart, Spore, Civilization Revolution, etc. Just having a space opera on your console is not going to sell systems by itself because it does not appeal to everyone and diffently does not blow the minds of most people, having a wide selection of great and fantastic games is what sells consoles.
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I would argue that the Wii is not being limiting when it comes to your two examples of loading times and size of world saying that some games on the PS3 and 360 have had much worse loading times and sometimes smaller worlds than some games on the Wii. Also, not all games need a super huge world - that was actually one of the complaints some reviewers had of GTA: SA, that the world had too many empty and boring places because the world was so large. I have never once had any bad experience with a load time from a Wii game also - yes, there will be some with bad load times, but that is more of a developer issue, not hardware, just like on any console. Graphics for a Wii game can look really good even compared with games on more powerful consoles (art style can play a large part here). There can be plenty of gameplay innovation on the Wii and there is plenty of hardware with which to do it with. The games on the Wii are not in trouble when it comes to graphics, sound, gameplay, or innovation for reasons that have to do with the console itself - it only goes back to what the developers are doing, just like on any other console or gaming platform.
And I do not see how you can say that none of the hardcore games coming out the Wii for the first part of next year will not have an impact and will be "fantastic" or "mind blowing must-have experience". You are immediately discounting SSBB - one of the largest titles on any platform next years and a system seller. No More Heroes is looking at being a game that while with some technical issues (because of the developer choosing to focus more on art direction and just plain having substance - not the hardware). De Blob is looking to be a very solid Katamari-like experience without being a rip-off of Katamari (and we all know Katamari had impact). Even this year we saw Galaxy have major impact and we had Metroid and Medal of Honor: Heroes 2 have impact in the console FPS control department showing that the Wii-mote can do better FPS control than any regular controller of the PS3 or 360.
Also, out of the hardcore titles released for the PS3 and 360, many are not great at all and very few turn out to be "fantastic" or "mind blowing".
PC gamers? PC gamers are not the only ones looking for a console. Those hardcore games that have not picked up a console from this generation are a much larger group and are often convinced to pick up a console from games that do have impact and can become system sellers like Galaxy, Metroid, No More Heroes, the new Tales of Symphonia, the next Fatal Frame (I got one person wanting a Wii real bad once they heard about this from my comment on one of the articles on Kotaku), Mario Kart, Spore, Civilization Revolution, etc. Just having a space opera on your console is not going to sell systems by itself because it does not appeal to everyone and diffently does not blow the minds of most people, having a wide selection of great and fantastic games is what sells consoles.