I have several things to add to your reply (for the moment, until I get more time to make a more detailed response), you state that "Plus you're not considering the emerging younger audience that will more than fill in any people who may be 'too old' now.", yet I state in my post "t is possible that those younger generations who have heard great things about the first game, will be interested in this game."
Also, not sure why you don't believe in comparing the sales of different industries, in terms of mega hits. The movie industry has not had a title that has reached 'Titanic' level and it looks likely that they may not again for a long time. Same with music and I take the analogy to games. World of Warcraft became so large because of the social aspect, but under it the market for MMOs is very fragmented, even if the space is filled with one 'core' audience.
I will consider your other points and see whether I agree or disagree with them, as listed: ( - ) = disagree ( + )= agree ( * )= agree on some aspect, disagree on another 1. ( - ) Starcraft hasn't been diluted as a series 2. ( - ) PC market not fragmented 3. ( - ) No comparing to Thriller 4. ( - ) No comparing to the Sims 5. ( + ) New younger audience will take place of old players 6. ( * ) PC market is relatively same now compared to consoles as it was then 7. ( - ) Mentioned Game Cafes and Piracy comparison (piracy and Game Cafes are two very different beast) 8. ( + ) System Requirements not to high 9. ( + ) Enemy Territory, Crysis, and Unreal Tournament III more spec intensive
This is a general breakdown, I will analyze them further at a later date when I get time.
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I have several things to add to your reply (for the moment, until I get more time to make a more detailed response), you state that "Plus you're not considering the emerging younger audience that will more than fill in any people who may be 'too old' now.", yet I state in my post "t is possible that those younger generations who have heard great things about the first game, will be interested in this game."
Also, not sure why you don't believe in comparing the sales of different industries, in terms of mega hits. The movie industry has not had a title that has reached 'Titanic' level and it looks likely that they may not again for a long time. Same with music and I take the analogy to games. World of Warcraft became so large because of the social aspect, but under it the market for MMOs is very fragmented, even if the space is filled with one 'core' audience.
I will consider your other points and see whether I agree or disagree with them, as listed:
( - ) = disagree
( + )= agree
( * )= agree on some aspect, disagree on another
1. ( - ) Starcraft hasn't been diluted as a series
2. ( - ) PC market not fragmented
3. ( - ) No comparing to Thriller
4. ( - ) No comparing to the Sims
5. ( + ) New younger audience will take place of old players
6. ( * ) PC market is relatively same now compared to consoles as it was then
7. ( - ) Mentioned Game Cafes and Piracy comparison (piracy and Game Cafes are two very different beast)
8. ( + ) System Requirements not to high
9. ( + ) Enemy Territory, Crysis, and Unreal Tournament III more spec intensive
This is a general breakdown, I will analyze them further at a later date when I get time.