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PLAYSTATION 3 (PS3)
at 7:51AM PST on March 10, 2008.
RE: In-Game XMB? Try Per-Game XMB
Memory is certainly the biggest issue when developing for the PS3. The PS3 OS takes up a huge amount of memory compared to the 360, well over twice as much. Even then, for a developer to utilize some of the functionality to tie their game back into PSN, they have to set aside even more on top of that.
The Sony guys are working hard to optimize things as much as possible but I fear there is only so much they can do from where they've started out from.
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