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at 1:08PM PST on April 6, 2008.
Article: Postmortem: Saber Interactive's TimeShift
"Few games have gone through a development cycle as strange and convoluted as TimeShift's. After four years of development, three extensions, two publishers, three re-recordings of voice acting, three iterations of the story, two sets of discrete FMVs and multiple iterations of Saber's technology base, the game finally made it to the shelves for Holiday 2007"
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