Starcraft was never that advanced back in the day...but guess what, bells and whistles don't matter. Starcraft was a success because it had amazing gameplay (including constant patching to keep the multiplayer balanced), a great sense of humour, not cutting edge tech (it helps if more people can actually run the game) and excellent free multiplayer (including how incredibly open the custom multiplayer maps could be, which allowed players to re-create different movie battles, in a way).
Starcraft outsold other RTS games because it didn't take itself seriously, yet it was polished. It wasn't pretentious, but the strategy was deep.
Just wanted to point out that a game's success isn't based on how "shiny" it looks...it's all about the gameplay. Heck, Starcraft players will buy it just because the resolution will be better...you don't need better looking units.
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Starcraft was never that advanced back in the day...but guess what, bells and whistles don't matter. Starcraft was a success because it had amazing gameplay (including constant patching to keep the multiplayer balanced), a great sense of humour, not cutting edge tech (it helps if more people can actually run the game) and excellent free multiplayer (including how incredibly open the custom multiplayer maps could be, which allowed players to re-create different movie battles, in a way).
Starcraft outsold other RTS games because it didn't take itself seriously, yet it was polished. It wasn't pretentious, but the strategy was deep.
Just wanted to point out that a game's success isn't based on how "shiny" it looks...it's all about the gameplay. Heck, Starcraft players will buy it just because the resolution will be better...you don't need better looking units.