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at 9:04PM PST on April 19, 2008.
RE: WiiWare: Developer Views
Interesting answers :
David Walsh: The opportunity to be a launch title on the service was too good to pass up. It doesn't take a commercial genius to work out that it is a good idea with the number of Wii's that there are in the world.
Ron Carmel: I think Xbox Live sucks now. Their royalty rate...I don't know why any developer would go there. I don't think any developer wants to sell their game at the royalty rate they're paying.
David Walsh: I understand the question. I think it is probably not for me to answer if Nintendo hasn't said how that is going to be addressed. I think they do have plans... (when asked about Wii's memory limitation)
Tom Gaubatz:We've been doing very broad promotional campaigns reaching outside of game publications, reaching outside of the usual games press, to reach a very wide audience and also just creating a game that anyone can pick up and play.
David Walsh: We have obviously heard some of the estimates from Nintendo about how many Wii's have actually been online and it is actually quite significant.
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