The hero units and unit abilities were what I really liked about Warcraft III and I think what sets Blizzard RTS games apart from the rest. I hope they don't de-emphasize active unit abilities, or this could turn out to be more like a C&C game.
The article sounds like later units still have many active abilities, such as the Zerg Queen. I think the unit abilities in WC3 were also what encouraged people to tech and build a variety of units, rather than just mass hydralisks and goons like in the original SC.
1
The article sounds like later units still have many active abilities, such as the Zerg Queen. I think the unit abilities in WC3 were also what encouraged people to tech and build a variety of units, rather than just mass hydralisks and goons like in the original SC.