i kind of wish he went into more detail on this quote. he says it is more difficult to dev on famicom than ps3 but in what aspect?
personally as a software developer, i feel like he might have meant that even though the PS3 has a very complicated processor architecture (multi-threaded, multi-proc/core dev is tougher than single), the famicom was difficult because of the limitations of memory and capabilities.
if you look at software these days, it's huge. but software use to only be a couple kb of memory. people always talk about the "art of programming" being gone now due to abundant memory and processor speeds making developers lazy and not requiring optimization. so i feel that's what he meant.
2
i kind of wish he went into more detail on this quote. he says it is more difficult to dev on famicom than ps3 but in what aspect?
personally as a software developer, i feel like he might have meant that even though the PS3 has a very complicated processor architecture (multi-threaded, multi-proc/core dev is tougher than single), the famicom was difficult because of the limitations of memory and capabilities.
if you look at software these days, it's huge. but software use to only be a couple kb of memory. people always talk about the "art of programming" being gone now due to abundant memory and processor speeds making developers lazy and not requiring optimization. so i feel that's what he meant.
/endrant