I think it's a difficult one as there are a lot more variables to consider, churn rates, business models, WoW's longetivity etc.
But on what basis are we predicting that 12.5m out of all the people to have played WoW at least once (whatever that figure is and ignoring the doubt over Asian business models for the minute) will 'buy' a second expansion pack aimed at high level players?
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Care to elaborate as to why?
I think it's a difficult one as there are a lot more variables to consider, churn rates, business models, WoW's longetivity etc.
But on what basis are we predicting that 12.5m out of all the people to have played WoW at least once (whatever that figure is and ignoring the doubt over Asian business models for the minute) will 'buy' a second expansion pack aimed at high level players?