@ixaarii, I do agree that more obscure games and makers of games are now more able to create. That may be due to a larger industry, but it also may be due to new distribution channels. Those aren't 100% exclusive perhaps, where new distribution opened up maybe because of the industry's size to some extent. So it is easier to see games like Flower & Braid made.
On the flipside, the large AAA games I think still become more mainstream and many not created because studios and budgets are spent on casual and shovelware. Instead of more games like God of War, we'll see more Eyetoy titles for example. Instead of more games like Splinter Cell Conviction we'll see more Imagine games, etc.
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I do agree that more obscure games and makers of games are now more able to create. That may be due to a larger industry, but it also may be due to new distribution channels. Those aren't 100% exclusive perhaps, where new distribution opened up maybe because of the industry's size to some extent. So it is easier to see games like Flower & Braid made.
On the flipside, the large AAA games I think still become more mainstream and many not created because studios and budgets are spent on casual and shovelware. Instead of more games like God of War, we'll see more Eyetoy titles for example. Instead of more games like Splinter Cell Conviction we'll see more Imagine games, etc.