while i do like him a lot and do believe his point is very important to note I respectfully disagree in the sense that i rather expect the cycle to extend to an unprecedented level and for future generations to make the transition much smoother in terms of compatibility, but games being the most CPU/GPU hungry consumer level apps in the world and them still being limited in a lot of ways (word sizes, details, physics, lighting quality) I think they will greatly benefit from some future tech (when it gets to a low enough price) and manufacturers, both hardware & system will take advnatage of it to the delight of gamers. but again with the notes of - longer cycle - lower entry price - smoother cycle transitions both through compatibility and keeping network infrastructures, possibly with two cycles overlapping (imagine, if you will, a the same xbox live or PSN being browsed by both current and next gen systems, somewhat akin to how people with both a low & and high end pc play the same game)
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- longer cycle
- lower entry price
- smoother cycle transitions both through compatibility and keeping network infrastructures, possibly with two cycles overlapping (imagine, if you will, a the same xbox live or PSN being browsed by both current and next gen systems, somewhat akin to how people with both a low & and high end pc play the same game)