@welshbloke, Token to download game is different than a packaged game. What I am getting at is the fact that not all X360 are connected to internet.
Correct me if I am wrong (since I don't have X360), but isn't it necessary for the bundled X360 to connect to internet to download the game ? Is it also necessary for the X360 to be under Live Gold to download the game ? Or is Live Free enough for it ? If it is necessary to be under Live Gold, then the hurdle to download the game is much bigger.
There are 23 Million XBOX live users as of Feb 2010. Since at that time Live support for original XBOX is still up and running, then the penetration is only 44%(44Million X360 and 8 Million XBOX)
The other question : Are we also tracking digital sales in sim-Ex? Or are we tracking only retail sales?
I believe that currently, sim-Ex is for tracking retail sales, not digital sales. This believe came from the fact that we do not have IPO on digital only games, like XBOX Live Arcade games, Wii-Ware, NDS Ware, etc.
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Token to download game is different than a packaged game.
What I am getting at is the fact that not all X360 are connected to internet.
Correct me if I am wrong (since I don't have X360), but isn't it necessary for the bundled X360 to connect to internet to download the game ?
Is it also necessary for the X360 to be under Live Gold to download the game ? Or is Live Free enough for it ? If it is necessary to be under Live Gold, then the hurdle to download the game is much bigger.
There are 23 Million XBOX live users as of Feb 2010. Since at that time Live support for original XBOX is still up and running, then the penetration is only 44%(44Million X360 and 8 Million XBOX)
The other question : Are we also tracking digital sales in sim-Ex? Or are we tracking only retail sales?
I believe that currently, sim-Ex is for tracking retail sales, not digital sales. This believe came from the fact that we do not have IPO on digital only games, like XBOX Live Arcade games, Wii-Ware, NDS Ware, etc.