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-16
BaronDeMaulignac
posted on
Starcraft II: Wings of Liberty (PC)
at 3:36PM PST on May 23, 2007.
Layers of depth? no way. Starcraft 2 looks a bit too imbalanced at this stage of the game to be called a winner.
Let's look at the Protoss for example:
1. They now have units called "immortals" with super powerful shields. These units are now able to withstand 5-6 siege tank shells.
2. Buildings no longer need pylons to run.
3. Units can teleport to various parts of the field and can even teleport while strafing and chasing.
4. Protoss units now have a mothership which can not only withstand and assault by 5 or more terran battlecruisiers, but can even create blackholes.
5. You no longer need a shuttle to capture the highground.
All this speaks to a game that still needs tons of work. This game simply does not look exciting at this point.
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-16
Let's look at the Protoss for example:
1. They now have units called "immortals" with super powerful shields. These units are now able to withstand 5-6 siege tank shells.
2. Buildings no longer need pylons to run.
3. Units can teleport to various parts of the field and can even teleport while strafing and chasing.
4. Protoss units now have a mothership which can not only withstand and assault by 5 or more terran battlecruisiers, but can even create blackholes.
5. You no longer need a shuttle to capture the highground.
All this speaks to a game that still needs tons of work. This game simply does not look exciting at this point.