I'm not sure how you can dismiss Starcraft 2 for a lack of depth and imbalanced gameplay based on incomplete information on demos of a game which nobody outside of Blizzard has played. We haven't seen all the new units yet nor have we seen all the new abilities that old units may have acquired.
It may seem like the Protoss are way overpowered right now because we have only seen a lot of their new stuff, but do you really think that Blizzard gave them all the new toys?
I agree tt will take time to balance all the such unique new units, but likely balance will be a never ending mission as players discover new strategies with the game receiving patches long after Starcraft 2 is initially released.
I believe Blizzard definitely has balance in mind when they designed SC2 and many your concerns have already been addressed. I will try to match you point for point.
1. They now have units called "immortals" with super powerful shields. These units are now able to withstand 5-6 siege tank shells.
--These shields are only activated by a very powerful attack, like Siege Tank fire. They are still very vunerable to infantry.
2. Buildings no longer need pylons to run.
--Untrue, the Protoss buildings still need the power field from pylons to operate. However the Protoss have a new unit called Phase Prisms which seem to be flyers and can generate a portable power field.
3. Units can teleport to various parts of the field and can even teleport while strafing and chasing.
--So far only one unit has shown this "Blink" ability, the Stalker. It is also likely that this ability will only be able to be used a limited number of times before the unit has to rest and recharge, much like how the Templar cannot constantly use their Psi-storm ability.
4. Protoss units now have a mothership which can not only withstand and assault by 5 or more terran battlecruisiers, but can even create blackholes.
--Yes it's a powerful new unit, but Blizzard has already stated that the Protoss will be limited to a single Mothership at a time and that it will take signifigant resources to bring one into play. Furthurmore like other units their special abilities will not be unlimited.
5. You no longer need a shuttle to capture the highground.
--You never "needed" a shuttle to capture high ground before, but it helped. Are you saying you don't need a shuttle now because there are now some land units which can move freely from platform to platform ignoring the walls? Not every land unit can do this, additionally there were units that ignored walls in the original Starcraft, for example all the aerial units.
Ultimately this is a work in progress and we won't know if Blizzard will succeed in balancing the races and all the new units till we actually play Starcraft 2. But I believe Blizzard is one of the few companies that actually emphasizes balance and depth in their games. Their track record speaks for itself. People wouldn't be playing the original Starcraft competitively a full decade after it's release if Blizzard didn't know how to balance games correctly.
14
I'm not sure how you can dismiss Starcraft 2 for a lack of depth and imbalanced gameplay based on incomplete information on demos of a game which nobody outside of Blizzard has played. We haven't seen all the new units yet nor have we seen all the new abilities that old units may have acquired.
It may seem like the Protoss are way overpowered right now because we have only seen a lot of their new stuff, but do you really think that Blizzard gave them all the new toys?
I agree tt will take time to balance all the such unique new units, but likely balance will be a never ending mission as players discover new strategies with the game receiving patches long after Starcraft 2 is initially released.
I believe Blizzard definitely has balance in mind when they designed SC2 and many your concerns have already been addressed. I will try to match you point for point.
1. They now have units called "immortals" with super powerful shields. These units are now able to withstand 5-6 siege tank shells.
--These shields are only activated by a very powerful attack, like Siege Tank fire. They are still very vunerable to infantry.
2. Buildings no longer need pylons to run.
--Untrue, the Protoss buildings still need the power field from pylons to operate. However the Protoss have a new unit called Phase Prisms which seem to be flyers and can generate a portable power field.
3. Units can teleport to various parts of the field and can even teleport while strafing and chasing.
--So far only one unit has shown this "Blink" ability, the Stalker. It is also likely that this ability will only be able to be used a limited number of times before the unit has to rest and recharge, much like how the Templar cannot constantly use their Psi-storm ability.
4. Protoss units now have a mothership which can not only withstand and assault by 5 or more terran battlecruisiers, but can even create blackholes.
--Yes it's a powerful new unit, but Blizzard has already stated that the Protoss will be limited to a single Mothership at a time and that it will take signifigant resources to bring one into play. Furthurmore like other units their special abilities will not be unlimited.
5. You no longer need a shuttle to capture the highground.
--You never "needed" a shuttle to capture high ground before, but it helped. Are you saying you don't need a shuttle now because there are now some land units which can move freely from platform to platform ignoring the walls? Not every land unit can do this, additionally there were units that ignored walls in the original Starcraft, for example all the aerial units.
Ultimately this is a work in progress and we won't know if Blizzard will succeed in balancing the races and all the new units till we actually play Starcraft 2. But I believe Blizzard is one of the few companies that actually emphasizes balance and depth in their games. Their track record speaks for itself. People wouldn't be playing the original Starcraft competitively a full decade after it's release if Blizzard didn't know how to balance games correctly.