I do not doubt many games becoming hits and commercial successes. However, I do doubt the likelyhood that many games will become 10,000,000 sellers, especially in a generation of consoles where a gamer's attention is split between several very different, very interesting platforms.
To prove my point regardless of game: Look at the best selling games of all time worldwide and you'll find few games who have perched themselves above, say, 10 million (most of the best BEST sellers were system tie-ins or the sole launch game).
However, there are many stocks here which lack the advantages of those 10 million sellers, yet are priced HIGHER than their forebear.
Halo 3 and Mario Galaxy will all be commercial successes due to their individual brand strength, but the irrationality of the average "investor" here is certainly reflected in the price.
With Starcraft II, I am not as sure of this happening, but I like the franchise and know it will be a strong seller based on name, word of mouth, and its predecessor alone.
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To prove my point regardless of game: Look at the best selling games of all time worldwide and you'll find few games who have perched themselves above, say, 10 million (most of the best BEST sellers were system tie-ins or the sole launch game).
However, there are many stocks here which lack the advantages of those 10 million sellers, yet are priced HIGHER than their forebear.
Halo 3 and Mario Galaxy will all be commercial successes due to their individual brand strength, but the irrationality of the average "investor" here is certainly reflected in the price.
With Starcraft II, I am not as sure of this happening, but I like the franchise and know it will be a strong seller based on name, word of mouth, and its predecessor alone.