Wikipedia says SC sold over 9.5 million. So it could be over 10 million. The citation at Wikipedia for that figure, links to an IGN article, which only mentions sales through 1998. Likewise vgcharts does not have SC data to my knowledge. It would be helpful if we knew just how many copies SC 1 sold. I heard a lot of people have bought SC since the announcement of SC2 & due to it being on sale recently.
Perhaps people didn't catch that it was a response to a question asked. Someone just posting that randomly is fairly useless, but in this case it was warranted. (All debate about Wikipedia's accuracy aside.)
Thanks for the reply. It's been some time since I bought a recent Blizzard game, so I wasn't sure if they still bundled the PC and Mac versions together.
Reeve_Kashara, I don't think the PC game stocks usually include sales of the Mac version because I think the whole industry accounts for those separately. However, for Blizzard games I would say yes because they are always the same discs. Blizzard is like the only developer that makes the Windows and Mac versions the same. That is why there is a simultaneous release. They don't release both a Windows SKU and a Mac SKU.
I've got a question: does this stock's price take the Mac version into account? I realize that Mac users are a drop in the bucket compared to PC ones, but there's the simultaneous release on Mac platforms, not to mention the potential for SCII to become one of the best-selling Mac games ever.
I do not doubt many games becoming hits and commercial successes. However, I do doubt the likelyhood that many games will become 10,000,000 sellers, especially in a generation of consoles where a gamer's attention is split between several very different, very interesting platforms.
To prove my point regardless of game: Look at the best selling games of all time worldwide and you'll find few games who have perched themselves above, say, 10 million (most of the best BEST sellers were system tie-ins or the sole launch game).
However, there are many stocks here which lack the advantages of those 10 million sellers, yet are priced HIGHER than their forebear.
Halo 3 and Mario Galaxy will all be commercial successes due to their individual brand strength, but the irrationality of the average "investor" here is certainly reflected in the price.
With Starcraft II, I am not as sure of this happening, but I like the franchise and know it will be a strong seller based on name, word of mouth, and its predecessor alone.
"However, he fails to realize that games with hordes of fanboys, sell boatloads of copies."
No, I believe he is very aware of this fact and so are most of the people here. All of us know that Mario has a ton of fanboys and we take this knowledge into account when individually determining what we think is the correct value of that stock.
I don't think The simExchange is supposed to be a sample of opinions that is supposed to represent the entire gaming population. What it is supposed to be is a group of people objectively determining the opinions of the gaming population. We don't need fanboys here to represent the fanboys in the gaming population because the rest of us take them into account when determining a stock's value.
When people simply buy stocks of games they like, they stuff up the system and stock values move away from representing the opinions of the gaming popuation and towards representing the opinions of the simExchange population.
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