@daedelus, if you check out the comments from a while back, I think a lot of people were worried about how many people would get the expansion due to how few players can actually make use of the level 61-70 content in Outworld. I think those concerns were warranted as a very small percentage of players even make it to end game raids and can afford epic mounts. How many players would buy an expansion of even harder to get stuff?
The other factor was that there was a lot of uncertainty over what exactly was considered a subscriber. A lot of people thought subscriber numbers where the total number of people who had ever been on WoW. In that case, an expansion forecasted to sell 70% the number of original copies is absurd.
However, since we now know for certain how subscribers are accounted and we have the first day sales, this stock is looking undervalued.
I don't understand why this stock is sitting still in a holding pattern. In it's entire life, don't you think this game could sell much more than double what it sold it's first day? Show me another game where the first days sales were half of it's total lifetime sales. Then, I might believe this stock is correctly priced. Otherwise, this is pretty dang undervalued.
I think this stock is actually undervalued now. Remember the article Zukaus submitted that said WoW surpassed 8 million subscribers? That article said subscribers are active players, not people with cancelled subscriptions. So the number of copies of WoW sold is actually way higher than 8 million.
I think people will continue to quit WoW and others will continue to pick up WoW. This sold 2.4 million copies in 24 hours. Some of these people may quit a few months from now, but more people will join WoW and pick up a copy of the software. I think the subscriber turnover but overall positive net growth will result in more than 5.6 million copies sold.
According to Joystiq, according to blizzard, WoW has sold 2.4 million copies in 24 hours. The price definitely doesn't seem so steep now. Buy Now! - Daedelus
The article charron submitted titled "WoW, Sims lead PC gaming revival" is interesting. The blogger actually looks to the strong sales of WoW and Sims as evidence that PC gaming is not dead. If you think about it, that's solid evidence that PC gaming is dead. The best selling games on PC are the ones that came out 2 years ago? PC games are pretty much done.
twitch- according to his interview 28 hrs. Also he slept up before the launch in order to be well rested enough to go for as long as he needed to.
It was all over my head, as i am a level 15 warrior and my demo ran out. It sounded like he would cast spells on mobs and then his crew would kill the mobs giving him experience at an insane rate.
a lot of the replies are people wanting to see a solo record.
The best comment i read was about blizzard being like...
ok guys heres your new game. 28hrs later a guy reaches level 70 blizzard is like...crap
i couldnt find it, but i laughed out loud for real.
Buggles, do you have any links for the 6.5 million subscribers? I've also seen industry insiders saying PS3 will sell 75 million - 125 million units while the Wii will only sell like 25 million so I take those stories with a bag of salt.
jsmrekar, that is totally crazy...BC came out yesterday? The guy sounds like he played every minute since it hit the shelves.
Having spoken to a national online retail company (whose day-1 shipment of Burning Crusade broke every day 1 record they ever had) I think this is going to go way over 5.6 million subscribers.
Industry insiders expect BC to sell in excess of 6.5 million copies...
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The other factor was that there was a lot of uncertainty over what exactly was considered a subscriber. A lot of people thought subscriber numbers where the total number of people who had ever been on WoW. In that case, an expansion forecasted to sell 70% the number of original copies is absurd.
However, since we now know for certain how subscribers are accounted and we have the first day sales, this stock is looking undervalued.