The Metascore is clearly going to underperform our expectations, this should result in a large hair cut in the sales forecasts. The 2.8 million sales forecasts were based on a near perfect Metascore of 96.
I think this stock is currently undervalued by at least 25 DKP. This game has been heavily hyped since E3 2006. This hype continued even after some negative press during E3 2007. The fact that this game is being released for the christmas rush, and is being advertised on television, will increase its penetration, giving more people the chance to play it at a friends house and decide they want one of their own. Reviews that are coming out for this game are all between 9.5 and 10, suggesting that the hype is but just talk. Finally, the fact that the game uses a completely new engine and controll skeme will increase sales because people will want to see how it works, despite how good it is (which as I said, it seems to be.) This game will hit the 3 million mark at least.
From what I have seen, not much except elbowing people and pushing through crowds, maybe some horseback mixed in.
I think the game is relying pretty heavily on narrative. The ridiculously hot Jade Raymond said as much in an interview a while ago, can't remember the source.
You touch on what I feel is an excellent point though. Can a game that is presumably so limited truly become a large scale success?
I feel like they are offsetting the lack of content by just making the controls extremely detailed. But if you go too far with that it's not actually a fun game to play anymore.
The game has been self-referrentially referred to as "Splinter Cell in a huge crowd" or something to that effect. But hasn't the gaming audience as a whole lost a decent amount of zeal for the whole sneak and stab formula??
Maybe it's my own personal bias, I have always found most of the "stealth" genre games to be repetitive and boring, I play games for the rush, not to sit around for minutes at a time waiting to do something, only to die instantly and have to start over if my actions aren't picture perfect.
I guess we will see in a month or two if this game can meet it's expectations, but I am going on record with a solid 'NO" vote.
I would have thought this game might take the gta open world crown, but what worries me (besides people not relating as much to medieval times) is that we have yet to see featured videos of distractions which I believe were a big deal in gta: the little arcade games, the minichallenges... From what I've seen Assasin's creed only showed "find target-kill target"... maybe the inbetween towns part? What will people be doing in the open world of assassin's creed when they're stuck or don't feel like killing the next target?
I have to step in and say the price of Assassin's Creed (Xbox 360) is getting a bit too optimistic. This game is not an exclusive, so it is splitting market share with the PS3 version.
Combined, the game is currently looking at 2.8 million copies, which seems high compared to the success of recent new IPs like Crackdown or Lost Planet that delivered much hype before launch and then fizzle after a month. I also believe the price differential between the 360 and PS3 versions is becoming too wide (80% now).
Check this out guys. Apparently Ubisoft is creating a short in-house flick for their new and fresh IP. I read this off of Kotaku but here is the source article of this information... http://www.iht.com/articles/2007/02/25/business/ubi.php.
This should be a really sweet movie. I think it'll be in the same class as FFVII:Advent Children, just way shorter and less confusing. Haha! Hope this will boost the popularity of this stock.
-1
that dropped like a whore
that just killed me :(