Wedbush Morgan predicts June videogame sales of USD 670 million, down 23 per cent on June 2008, with Wii software sales down 24 per cent year-over-year, Xbox 360 game sales down 9 per cent, and a 14 per cent fall in PlayStation 3 software.
1. NDS - 700K
2. WII - 350K
3. 360 - 225K
4. PS3 - 165K
5. PSP - 130K
6. PS2 - 100K
In a recently released report (PDF), Nielsen Media Research claims that, despite poor economic conditions, gamers are actually spending more time playing games in 2009 than they have in previous years. In fact, the number of hours spent per week playing games is at an all-time high.
As of June 27, 2009, the Wii has sold 5.4 million units, 2.3 million up on the 3.1 million units sold by June 28, 2008.
Sales of Microsoft's Xbox 360 grew from 2.2 million units to 3.9 million, an increase of 1.7 million units in the 12 month period.
Sony's PlayStation 3 had sold 2.2 million units by the end of last month, an increase of 900,000 units from the 1.3 million sold in June 2008.
The Nintendo DS leads the hardware market by a significant margin, as it now stands with 9.1 million units sold in the region, up 2.7 million from 6.4 million in 2008.
Patcher has been saying this for a couple of years now but I don't believe it. People are not embracing home media centers at the TV just yet, however they are embracing home console at a broader level than we saw even in the late 1980s.
I agree that in time media centers will run the living room but for not gameing will be centered around a home console that sits next to a cable box.
also i expect this to happen only when hardware manufacturing technology can produce at a low price performances of at least 5x, more likely 10x the speed: I do anticipate lower returns on more processing power so it will be done only when "it comes for free"
while i do like him a lot and do believe his point is very important to note I respectfully disagree in the sense that i rather expect the cycle to extend to an unprecedented level and for future generations to make the transition much smoother in terms of compatibility, but games being the most CPU/GPU hungry consumer level apps in the world and them still being limited in a lot of ways (word sizes, details, physics, lighting quality) I think they will greatly benefit from some future tech (when it gets to a low enough price) and manufacturers, both hardware & system will take advnatage of it to the delight of gamers. but again with the notes of - longer cycle - lower entry price - smoother cycle transitions both through compatibility and keeping network infrastructures, possibly with two cycles overlapping (imagine, if you will, a the same xbox live or PSN being browsed by both current and next gen systems, somewhat akin to how people with both a low & and high end pc play the same game)
The current generation of game consoles could constitute the last "console cycle" as we know it, says Wedbush Morgan Securities analyst Michael Pachter. In a massive 210-page report entitled "Money for Nothing: How Ancillary Revenues Can Extend the Console Cycle," the widely-read industry pundit and financial guru pontificates on most every facet of the videogame industry in 2009.
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Nicer Looking list
1. NDS - 700K
2. WII - 350K
3. 360 - 225K
4. PS3 - 165K
5. PSP - 130K
6. PS2 - 100K