@kspraydad, I don't know, I kinda agree with them: I'm a graphics guy myself and have done it too a million times but it's a big difference in the before-after. A boring image can be turned into a captivating thing with a bit of blur overlay and color shifting... I actually judged a lot the game by the recent set of screenshot thinkign there'd be a lot of very inspired postprocessing into the game (believable due to the SPUs inclined for such bulk pixel processing I suspect)... without that it could end up looking like yet another ordinary war shooter with a scifi backdrop.
In a surprising mirroring of the 'in-game footage' scandal Guerilla's Seb Downie admitted on the forums: "They are only the tiniest bit touched up. Short answer is yes. Long answer is that there was a little bit of colour-correction done and some minor polish, but nothing major. Still very close to reality and it looks better in motion in my opinion."
@MasterTrader, I'm hoping they use that sweet multiple light engine to make more varied environments to experience (and they might give it to some other sony studio to make a less war-esque game).
i must say i love this shot. the yellow blooms on his clothing, the little red things, and the delightful bend of the shadows on the crisp textures with the depth blurring of the foreground... awesome!
Why are people worrying, this game isn't meant to attract the PS3 user fan base. it's meant to atteract shooter fans who haven't been Sony fans before.
If this game is all that and a bag of chips, it will sell just fine, and it'll sell PS3's along with it.
"We are hoping to do a beta but I don't think we'll have anything ready before this year is over... it is something we are working on for next year," he wrote.
One already known fact is that gamers will get their paws on an online beta before Killzone 2's official release. Guerilla Games' lead tester, Seb Downie, confirmed that fact earlier this year on Killzone 2's official forums:
Quote: The de-saturated colour palette, and the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object..*snip*...it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting Quote: The next firefight proves more problematic. The Helghast are dug in behind cover in the building opposite, with a thin gantry separating our positions. A direct assault ends predictably Quote: When I finally put the pad down it's with relief, excitement...and caution. What's currently most impressive about Killzone 2 is the technology, which is genuinely a notch ahead of anything being done on consoles right now.
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I don't know, I kinda agree with them: I'm a graphics guy myself and have done it too a million times but it's a big difference in the before-after. A boring image can be turned into a captivating thing with a bit of blur overlay and color shifting... I actually judged a lot the game by the recent set of screenshot thinkign there'd be a lot of very inspired postprocessing into the game (believable due to the SPUs inclined for such bulk pixel processing I suspect)... without that it could end up looking like yet another ordinary war shooter with a scifi backdrop.