EA has only put out a few sports titles and a Godfather port...so hardly enough to decide on the overall quality of their titles (nor enough to declare a backroom conspiracy). When titles like Army of Two, MoH: Airborne and Mercenaries 2 come out, we can see if it holds up.
Activision, Naughty Dog, Sony and others have all shown it isn't the PS3 but the developers and their attitude.
I truly believe there are back room deals between companies like Valve and EA and MS. Take a look at the high profile movement of managers between MS and EA this year...seems awfully coincidental that these moves come at the same time that almost everything coming from EA for the PS3 is crap.
High-profile games reflect on the systems that they are released on. If someone sees a 3 year old game barely chugging along on the system, it reflects poorly on the system. People compare systems by multiplat games, and this is one of the biggest ones this year.
Also, how the heck could this even happen? Either the development team is incompetent (possible) but is the PS3 that different from the 360/PC that it can't run older titles? I don't buy the excuse that the project is sabotaged by Newell's attitude. A poor product reflects badly on Valve as well as reducing the money they could be making from it. EA isn't exactly a no-name company either.
"an internal EA team" probably translates directly to: outsourced to EA Shanghai....HL2 was never going to run well on PS3- I wonder how much Gabe Newell had to do with that.
I mean its not like it can't run beautifully on PS3 its just clear they just wanted to call this one in.
All in all, things are looking pretty grim for the PS3 version. 1UP’s recent preview is particularly cutting, revealing some staggering consistency problems in the game’s framerate, which apparently is only meant to be running at a pathetic 30fps anyway. The blame for this – possibly unfairly – is going to fall on EA’s shoulders. Valve palmed off the PS3 development to an internal EA team at an early stage so that it could concentrate on the more directly compatible 360 version.
After spending a significant amount of time with a near final version of the PS3 game, it's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable. Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box. One moment you'll be cruising through the game at 30 frames per second and the next you'll be enjoying a slideshow of series protagonist Gordon Freeman cruising down the river.
With the clock ticking, EA has a limited amount of time to fix the glaring issues which plague this port of The Orange Box. Unfortunately, it seems that, once again, PlayStation 3 owners are doomed to suffer through another substandard version of a multiplatform game.
In an interview earlier this year, Valve Software founder Gabe Newell referred to PlayStation 3 as "a waste of everybody's time." This attitude shows in the development structure of The Orange Box. While the PC and Xbox 360 versions were handled by Valve, the PS3 port was handed off to an internal team at EA.
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EA has only put out a few sports titles and a Godfather port...so hardly enough to decide on the overall quality of their titles (nor enough to declare a backroom conspiracy). When titles like Army of Two, MoH: Airborne and Mercenaries 2 come out, we can see if it holds up.