what were the lifetime sales of Warcraft III? vgc doesnt have it listed. i think if we look at how well wc3 sold, it could be a good indicator of how accurate the current price is.
ps. i agree with gaara42 and think the current price is way inflated.
Can people provide reasons for why they downbidded my posts?
Read this article and you will understand why I think the current price is overblown. People are relying to much on the fact that Korea will provide a huge portion of sales, even though piracy (even among the rich who can afford the games) is rampant, many people play at Game Cafes and even if it is a national sport, people may watch it on tv and follow their favourite players, but that does not mean they will go out and buy a (legitimate) copy of the game.
700-900DKP seems like a more reasonable estimate to me.
What other competition? How about Supreme Commander, Company of Heroes, Warhammer 40,000, Command and Conquer, etc.
As I stated in my previous post here (reason for the downbid on it is unknown), I think many of the sales in South Korea won't happen because pirating is so prevalent there and most people will go to Game Cafes there to get their fix of SC2 rather than buy the game.
A price of 700DKP seems more reasonable to me, this stock has been buoyed by hype ever since its release.
I really love how transparent Blizzard is about games once they are announced. We know more about Blizzard games a year in advance than most games a month before release.
"Blizzard is spear-heading its approach to Community Fansites and fans in 2008. It's going full-throttle with a internal Developer video podcast which will bring you interviews with Starcraft 2 and Wrath of the Lich King developers, fansite community interaction with developers, as well as fansite Q&A on video."
@-THE-RAY-, The Sims and Half Life are terrible examples to use in comparison to SC2 and SC1. You should compare it to sales of Warcraft2 and Warcraft3. Or better yet Command & Conquer 1 and 2 which both sold exactly 2.46 million according to VGC. And then Tiberiun Sun which sold 3.07 million.
@ixaarii, The 3D that will be Starcraft should be similar to how Warcraft3 is 3D, works fine on PCs that run Starcraft (like mine). I currently play Warcraft 3, and everyone that plays that will be looking to get Starcraft 2. Same with people playing Starcraft 1. Pretty much Blizzard RTS' are and have been the games that all other RTS games are compared. Others have tried, Microsoft's Rise of Nations, Age of Empires, and Supreme Commander to name a few. Rise of nations came out, looked promising but balance inssues with no patches slowly drove people away (i think). Not sure what happened to Supreme Commander. And the thing with Age of Empires, is there are no real cash tournaments or world rankings you know? Like it's not on TV like Starcraft and Warcraft are (in Korea). And i mean, world compeitions and the Warcraft/Starcraft scene are still strong as ever and just waiting for the release of SC2 to give this whole scene the big refreshing boost it needs! (im excited)
@Gaara42 "Also, since the first Starcraft a lot more competition has entered the arena, I don't think an RTS can dominate the genre like Starcraft did in the 90s, there is to much other games to cannibalize Starcraft II's sales."
What other competition? People are just waiting for Blizzard to release Starcraft 2, and they have been waiting for a long time! You already know how big of a deal SC and WC are in South Korea, and it's also very big in Europe. Down there, they have Warcraft and Starcraft competitions on TV!! For the last 8 years or whatever, it's been Blizzard RTS that have set the standard in this PC Genre by a long shot. I do agree this stock is very over priced looking at other games (C&C). I think if Blizzard markets this game as the best thing to happen to RTS gamming since Warcraft (which i believe it will be), then i would think 5 million, which is a lot for a PC game. That would be with Blizzard running TV ads and marketing the game like WoW. If they don't, then expect sales along 3.5 million. In general PC games are down, and this game will not miraculously revive this sector. However, the people that currently play Warcraft3, Starcraft, Age of Empires, Supreme Commander, Command & Conquer, will dable in this game. And looking at VGC, all of those games sold 2.5 to 3million each. And Starcraft 2, should take a large chunk out of each still existing RTS playerbase out there.
A lot of gaming in South Korea is done at Game Cafes, so it is possible that this will only sell 1-2 million there, yet that could service tens of millions of people since they can more easily visit a Game Cafe, pay a small fee, play with friends and not need to save up money to buy a machine needed to run this. Also, since the first Starcraft a lot more competition has entered the arena, I don't think an RTS can dominate the genre like Starcraft did in the 90s, there is to much other games to cannibalize Starcraft II's sales. At present the price seems to high.
@-THE-RAY-, one thing that's crucial imo is: Starcraft had 2d graphics, brilliant ones, graphics that allowed the game to run on super low end system very well looking and playing just as good as on high end systems, making it ideal for everybody and competition... sc2 has 3d graphics which at this stage in time don't think scale so well...
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it seems like anyone saying this stock is overvalued is getting downbid...