Modern Warfare 2 won't just be about a chunky single-player campaign and endlessly playable multiplayer, it's also going to be bringing quick drop-in-and-play single missions meant to be tackled as a two-person team or solo.
The levels, Activision told Kotaku today, were inspired by the single Mile High level that unlocked at the end of Modern Warfare. That level wasn't tied to the story, instead it was a single mission with objectives.
Activision CFO Thomas Tippl confirmed today that Infinity Ward's shooter will definitely be arriving this holiday season and is, apparently, "looking incredible." He said at an annual Wedbush Morgan Securities meeting (via Kotaku) that Activision expects Modern Warfare 2 to be "the most anticipated game of the year," going so far as saying "Perhaps [it'll be] the number one game of the year despite the fact that it's only going to launch in the holiday season."
Notice that they said players. Players != sales. If two people sign-in on the same box or have multiple accounts for whatever reason that counts as 2 players.
@apujanata, Thanks for taking a more in depth look at the numbers - I think that they have some big numbers to report on but they are trying to play with WoW.
There are some other figures relating to the amount of achievements earned from those users not mentioned in the article.
* 71.1%, or 7,111,508 people have completed F.N.G. * 68.8%, or 6,886,509 people have completed Cargo Ship. * 46.5%, or 5,654,643 people have beaten the game on any difficulty. * 2.8%, or 283,632 people have completed Airplane on Veteran difficulty.
Just to add those into consideration.
Also don't forget that this is individual live accounts, many people have multiple and have played on multiple accounts.
I think 8million or so is a good region for this game.
@zukaus, Yeah, 10 Million is a good milestone for press release. So it might not reached 10 M, yet (and might never will, since COD:WAW is already out). So, what you think the GLS should be, and how do you arrive at that figure ? I noticed that you were short on this, but I believe that it was old short, IIRC, back when the game was not released.
If they've sold 10M you could pretty much guarantee that they would say they've sold 10M. They wouldn't miss out on touting great PR opportunity like that. There is a reason why they are throwing out xbox live connectivity numbers instead of sales.
@vGInfidel, You raised a good point. I forgot that there are significant rental market and used-game market in US. It make it difficult to predict things.
Let's see : 15 Million LIVE user vs. 28 Million X360 userbase, which means online is about 55% of userbase. Of course, COD4 with its excellent multiplayer through LIVE feature would have higher than normal % of online player. This is the reason I think only 10% - 20% of them are not online.
On the other hand, I believe that the excellent multiplayer (evidence by the fact that COD4 are almost always in X360 Top 10 weekly figure, up to COD5 release) means that the factor of rent and second hand are minimized (if people are still playing it 1 year after release, they wouldn't sell it, and they also would buy the actual game after renting it first). All in all, I believe that those factors neutralized each other (10% - 20% of online players are from renting and used game), so I believe that the GLS should be 10 Million.
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Article posted on the wrong stock ? MW2 artcile posted on MW1 ?