I can no longer view comments past the first page on this one. I know it's an old thread but there are comments I made here that I would like to go back to.
I did post this yesterday...however, in the actual press release I did miss one interesting snippet;-
"World of Warcraft’s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers
This model of accessing MMO's is very popular in Asia and likely to make up a statistically significant percentage of WoW users (though nowhere near the majority obviously). I would see it as questionable however if you can count these users as having "purchased" the Expansion packs.
Currently we are predicting more than the total subscriber base as GLS for the Lich King. I think that's questionable anyway but it's doubly so given that many users will log in at their local Internet cafe to play the game without buying anything.
Of the 10 million subscribers for this game, only 4.5 million are in NA/EU which pay a regular monthly fee and will very likely to be playing from home using a physical copy they purchased. The other 5.5 million users in Asia do not need to own a physical copy of the game to play and majority will be playing in PC bang/internet cafe so assuming subscribers is equivalent to copies of the game sold is an unsafe assumption in my opinion.
@feelmyring, I assume this article was the catalyst for WOW:BC to break 1,000 DKP today. All the news I've seen are based on current subscribers, not copies sold. Has anybody seen anything about the actual number of copies BC has sold? Sales of WoW are clearly higher than 10 million as not everyone is still an active subscriber.
"'It's very gratifying to see gamers around the world continuing to show such enthusiasm and support for World of Warcraft,' said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. 'We're always pleased to welcome new players to the game, and we're looking forward to sharing the next major content update with the entire community in the months ahead.'"
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Thanks, that's gotta be a record for a fix, 21 minutes.