@apujanata, Having a limit of 35DKP is dangerous. Look at Mario Party 8 sales back in June of 426 thousand. And this was on a platform with less total hardware out in the wild than the DS at the time of the Mario Party DS release, during the slower summer season, and was significantly more expensive. Mario Party DS is at a lower pricepoint, out during the holiday time, and on a platform with much higher established numbers. This title has a good possibility of going higher than 35DKP.
Since you didn't mention anything, I assumed that you are talking about the Dec 07 MPDS. I think 35DKP is a dangerous short limit. Personally, I think 45 DKP, or even 50 DKP is the limit, especially if you listened to feedback from US retailers (and Europe).
I agree with Istormy10. Never underestimate the power of Mario Party game, especially in US, and with the low DS game pricepoint (compared to console game pricepoint).
@feelmyring, I really don't have much of an opinion on where the future should (because I haven't had time to take a good look at it), but I know that the power of a Mario Party game should not be underestimated.
@feelmyring, I wouldn't worry about what kind of reviews the game is getting because we all know how Mario Party games are virtually unaffected for the most part by reviews. (The most recent example being Mario Party 8.)
What's everyone's feelings on this future? I think it's over priced, for a number of reasons. The biggest reason I'd say it's over priced is that the target audience can play over the same cartridge, so that's going to hurt their sales. Also, the game doesn't get very good reviews.
Give me a break, this guy came in to the review hating the whole premise of this game! He straight says he doesn't like the game. And he says the game is generally the same game, and he doesn't like it all because he loses constantly because of the Star spaces! This is reviewer isn't reviewing for the target audience, he's reviewing for his peers...I mean it says this in there...
There are more than 70 mini-games and they use a variety of control systems, from the stylus to the d-pad to the microphone. But too many of them are too simplistic, over too quickly or simply too dull to be enjoyable.
How are kids not going to find this appealing when they can play all those games with one cartridge? That's more what it's about, is kids wasting time with their friends who also have a DS!
Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall.
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Having a limit of 35DKP is dangerous. Look at Mario Party 8 sales back in June of 426 thousand. And this was on a platform with less total hardware out in the wild than the DS at the time of the Mario Party DS release, during the slower summer season, and was significantly more expensive. Mario Party DS is at a lower pricepoint, out during the holiday time, and on a platform with much higher established numbers. This title has a good possibility of going higher than 35DKP.