I think any game being released around christmas can do well with the great advertising for this game according to Arbiter's comment.I think this can do far more with both lifetime and future.The future underpriced by at least 5dkp and the life time should be 40dkp-60dkp.
An interesting time-shifting mechanic and fun-to-shoot weapons can't make up for the rest of TimeShift's run-of-the-mill first-person shooter gameplay.
The TV advertising for this game has really kicked into high gear. I see the ads constantly. Of course, they are promoting the Xbox 360 and PC version right now. Let's see if they keep it up for the PS3 verison.
The TimeShift developers must feel like victims of their own time-changing technology. Over a year ago they showed off the "finished" product as an Atari title. But when Sierra bought the rights, the publisher saw a game that failed to live up to its potential, bit the bullet, and put it back into production. Now here we stand once again, playing a nearly final version of TimeShift with its release just around the corner.
TimeShift is a time-bending first-person shooter being developed by Saber Interactive. The main protagonist, who remains unknown, is divined with the gift of time manipulation, including the ability to slow down, stop and rewind the world, allowing him to manipulate the sustenance of time itself to his advantage.
"We were literally seven bugs away from finishing the game and then [Sierra president Mark] Tremblay comes in and asks us -- what would you do with this game if you had more time and money?" Sierra representative Erik Reynolds says, watching the gunfight on the LCD TV sitting in front of him, "Then we had all these ideas..."
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