"Few games have gone through a development cycle as strange and convoluted as TimeShift's. After four years of development, three extensions, two publishers, three re-recordings of voice acting, three iterations of the story, two sets of discrete FMVs and multiple iterations of Saber's technology base, the game finally made it to the shelves for Holiday 2007"
This lifetime stock has not been touched in a long time.It was released december 14 in europe so it might get a small boost of sales but by looking at how it sold in america 2.5dkp in december. December sales are usually higher than november so its possible only sold about 5dkp so far(america).So Id say 12dkp in total(EU+USA). This needs to be shorted.
@-THE-RAY-, if the game only sold 30k in December, the biggest month for video games, there's no way it is selling 250k over its lifetime. I'd put this at 12 DKP lifetime if December sales come in at 3 DKP.
@-THE-RAY-,Also VGC over estimated small games in the past manhunt + lair. Only two games but where overpriced by manhunt with 60% and lair with 40%.Even if they over estimated things by 34% it would hit our future bang on.
@Just_Ben, Nothing so sinister, fortunately. I've got about 124k, like you said. In all honesty, I could see this game coming in under 3DKP, but I think between 3 and 4 is a good enough price.
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