24 Million...24 MILLION!? HAS THE WORLD GONE INSANE? 24 million copies sold on the PC version of sims 3 alone. YOU ARE ALL CRAZY. The original sims sold just over 16 million, Sims 2 sold 5.4 million. WHAT ON EARTH HAS PROMPTED A PREDICTED 24 MILLION ON THIS GAME?
From the first previews of the title, it appears that The Sims 3 will be able to run on a good variety of systems and not be overly graphically intensive compared to some other titles currently on the PC. This is good news for the sales because of being able to reach a wider PC audience and more casual PC gamers that often don't have the greatest and latest in PC hardware.
Electronic Arts has confirmed that the next proper sequel to The Sims franchise will be hitting store shelves in 2009, complete with a new game engine.
"When we started work on The Sims 3," says Rod as he shows us an early prototype, "I had two directives for the Sims team. One: it's not going to work unless you can cross the street and see your neighbour's kids playing. And two: no more hamster cages."
The hamster cage refers to the typical gamer complaint about The Sims: that it's sometimes nothing more than directing your chosen character from the bath, to the fridge, to the toilet.
Launching globally in 2009, The Sims 3 has shifted 98 million units worldwide since its beginnings in 2000. The new title will boast a seamless open-world environment, a huge number of storytelling options and a huge number of locations. EA is particularly pushing the new create-a-Sim interface, highly realistic personalities and an infinite number of customisation options.
@apujanata, Most likely, The Sims 3 will come to the consoles in some shape or form, but the experience has never been the same or as good as the experience on the PC because of multiple such as not being able to use the expansion packs altogether or even having everything that all the expansion offer and not having the ease of use that the mouse and keyboard set-up allows.
On a lighter side, there are tons of ways to torment your sims (Lol), for example, a player could trap a sim in a pool until they swim to death, make a sim light fireworks inside a house and burn their sims, trap a sim in a little room until they pass away from not being able to take care of eating and other things, etc. My sister has The Sims and The Sims 2 and I have played them a little each and have found the building the house and tormenting the sims the best parts of the game. Though I will stick to playing my RTS, FPS, and god games on the PC. :)
@lstormy10, "(FPS and action fans cannot deny the fun of trapping Sims in houses and tormenting them)."
Lol. I hadn't heard that there is a way for gamers to torment their sims, other than having them work as lawyer (perhaps) :).
Is there any plan for Sims 3 on Wii or PS2 ? Wii and PS2 are one of those casual oriented platform, and the sales on those platform should be interesting, to say the least.
I do agree that this game will sell the most on PC.
I don't see that as a large problem for this title in particular (though it can be a problem for other titles). The Sims has always been a unique experience that people pick-up for that unique experience. Console versions of The Sims franchise have never been that great in comparison to the PC version and the PC version gets the most purchases and expansions and etc. I see The Sims 3 to continue to be a driving force on the PC platform and amass a large number of sales like any Sims PC title before it (unless in some inexplicable way, the game is bad, though that is highly unlikely to occur). The Sims titles always have stayed in the charts for years upon years and are usually really good at scaling to computers with different amount of power under the hood (nothing like running the original Sims on a Pentium III or the second Sims on a not that powerful laptop). This scaliability allows a greater number of people to pick-up Sims titles.
Even though many casuals have started to get into the console arena, the PC is a very strong casual force. The Sims 3 appeals to the casuals and even some of the more "hardcore" gamers (FPS and action fans cannot deny the fun of trapping Sims in houses and tormenting them).
The unique experience of The Sims franchise has not been able to be replicated on another platform to be as good as or better than the PC version - this will make the growing prevalence of consoles amongst casuals not be a major factor in the sales of this title.
@lstormy10, Well what I meant by that comment is with the prevalence of consoles now amongst casual gamers, both Wii owners and 360 Arcade users, PCs have lost some dedicated fanbase and thus are less inclined to pick up a game for a system that they use less now.
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