Civ Rev has much in common with Catan, if you've played that. Both feel not like the cold hexes and hotkeys of PC strategy, but like social boardgames re-imagined expertly for console, replete with a chummy, toy-like physicality that belies the satisfying complexity underneath. It's Civ made simpler and quicker, but no stupider. Most of all, it's Civ made specifically with multiplayer in mind - a key difference from merely a Civ game with a multiplayer mode.
Sid Meier’s Civilization franchise has a rich history dating back to 1991. Since that time, there have been a handful of releases in this series, most of which catered to the computer-game market with unique strategic blast through history.
When Sid Meier and the folks at Firaxis announced console and handheld versions of Civilization, I was instantly curious about the ways the game would translate to the new platforms. We've heard and seen a lot about these new versions over the last year, but last week was the first chance we had to actually sit down with the producers and try the 360 and DS versions of Civilization: Revolution out for ourselves.
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