Quote: And one special final note, we’d like to send out congratulations to Sucker Punch Productions as inFAMOUS has sold over 1.2 million copies as of October 2009 – congrats guys!
Sony Computer Entertainment's inFAMOUS Playstation 3 game will begin its journey into a feature in the hands of screenwriter Sheldon Turner.
Per The Hollywood Reporter, Sony Pictures has picked up the scribe's pitch in a seven-figure deal.
In DEC, I played Infamous for the 1st time & told you it was awesome. 5 months later, I stand by that statement & back it up with 30 hrs of play. Cole's powers are cool, graphic novel cutscenes are stunning, the story is intriguing, & the city is alive. I could go on and on about this game, but to truly appreciate what Sucker Punch has created, you'll have to sit down & play it. Infamous is amazing.
@apujanata, It's somewhat normal for Sony games. I think pushing the release up earlier may have also caused shorter demo timeframe.
@apujanata, Don't know avg size of released PSP games' data, but UMD itself holds 900 MB single layer and 1.8 GB dual layer. Patapon is small in comparison to other games.
Is it normal, for demo to be available just one week before full game release ? IIRC, RE5 demo was released about 1 month before RE5 full game release.
How often do you hear about games getting pushed up instead of delayed? Good news for those who have been waiting for inFamous: the game is being pushed up to a new May release date. A free demo will be available to everyone on May 21st, with the full game launch on May 26th.
Sucker Punch's Founder/Producer Brian Fleming, pow-wows with our very own Billy Berghammer to discuss their PS3 electrical, exclusive, third-person action game Infamous.
Detailed by Mr. Fleming: the project's storied development life cycle, game improvement compared to the previous showings, trophies, DLC, the possibility of a PSP version, and even a discussion of the competing title Prototype and more.
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I see the stock is adjusting as it should since this is a pack-in.
Still concerned about the 10% spread between trades. The autotrader should be tighter with no more than a 5% spread between buy and sell.