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PublisherCodemasters StudioSpark Unlimited GenreShooterRelease Date02/26/08

This future contract pays DKP equal to the Metascore Turning Point: Fall of Liberty (Xbox 360) receives according to Metacritic. This contract expires two weeks after the game's release.


bids
15
Kotaku Demo Review

Kotaku.com - January 24, 2008


Submitted by feelmyring (351) at 12:53PM PST on January 24, 2008


"As it stands, I've been looking forward to the title for months now and after playing through this brief snippet of gameplay I'm considering going to the store and pulling my preorder simply on the merits of this lackluster demo."
Comments (0) | Permalink


bids
13
Turning Point: Fall of Liberty Review

Teamxbox - March 6, 2008


Submitted by Benopolis (530) at 3:56AM PST on March 7, 2008


The potential for a wild ride was there, given the alternate-reality storyline at the heart of Codemasters’ Turning Point: Fall of Liberty. It takes a real-life event—an incident where Winston Churchill is hit and injured by a cab in New York City—and turns it into the premise for a big “if one event in the past is different, does it also change the course of history?” scenario.
Comments (3) | Permalink


bids
13
IGN gives Turning Point a 5.0

IGN.com - February 28, 2008


Submitted by Jonman (379) at 12:04PM PST on February 29, 2008


Turning Point: Fall of liberty is a shining example of a great idea poorly executed. There is fun to be had with the game, but it's not the grand adventure it claims to be. Shooting Nazis in the streets of three major U.S. cities should be a non-stop thrill ride that has me on the edge of my seat. This game provides the opposite experience. If you're a die-hard WWII buff (or zeppelin fetishist), give this one a rent. Otherwise, skip it and read a Harry Turtledove novel instead.
Comments (2) | Permalink


bids
11
Turning Point: Fall of Liberty Pre-Order Details

Team XBOX - February 1, 2008


Submitted by Thumper (797) at 12:59PM PST on February 1, 2008


Consumers who participate will receive a pre-sell pack that includes war propaganda post cards featuring art from the game, exclusive access codes to enhance the game experience, a DVD with behind-the-scenes video features, concept art and gameplay footage, and a 1931-53 timeline poster, which fictionalizes the alternate WWII events that lead to the game's opening moments.
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