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Sony Corporation (SNE)

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Sony Corporation (SNE)
Sony division losses to increase by $337m

GamesIndustry - January 22, 2008


Submitted by welshbloke (60) at 2:07AM PST on January 22, 2009


Sony Corporation has said that it expects to record a net loss of JPY 150 billion (USD 1.68 billion y expects games/ EUR 1.29 billion) for the financial year ending March 2009. The company's PlayStation games division is expected to increase losses by approximately JPY 30 billion (USD 337 million / EUR 258 million) in the financial year, half of which is due to lower than expected sales.
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13
Sony Corporation (SNE)
Sony plans on $2.9 billion loss for the year

Joystiq - February 2, 2010


Submitted by afsplat (130) at 11:58AM PST on February 2, 2012


The company announced a loss of ¥159 billion ($2.1B) for the third quarter ending December 31, 2011, with an expected loss of ¥220 billion ($2.9B) for the year
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14
Sony Corporation (SNE)
PS4 Based On Existing Cell Processor?

Gamecyte - September 29, 2008


Submitted by mrahaju (9) at 1:49AM PST on September 30, 2008


Japanese tech news site PC Watch report that Sony “has begun seriously considering” basing the upcoming PlayStation 4 on the same Cell processor that currently powers the PS3. Sony will stick with around 10 cores for the PS4. Sony is considering standard JEDEC memory for PS4 (DDR3), as opposed to the PS3’s expensive XDR.
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14
Sony Corporation (SNE)
Worldwide Studio Chief Recalls the Humble Underdog Years

VentureBeat - July 30, 2008


Submitted by zukaus (4) at 3:13PM PST on July 30, 2008


Earlier this year, Shu Yoshida became president of Sony's worldwide game development studios. VentureBeat has caught up with Yoshida at the recent E3 conference in Los Angeles. He praised his rivals and talked about how Sony is an underdog again.
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14
Sony Corporation (SNE)
Sony signs 13 devs for Indian market

gamesindustry - April 25, 2008


Submitted by Mushashi (5) at 3:56AM PST on April 25, 2008


Sony has revealed plans to continue to push into the Indian market by signing local developers to create titles for the PS2. According to a rediff report, 13 developers have signed up to produce games for the ageing console, with the titles likely to take advantage of the EyeToy to offer motion sensitive gaming. To help keep development costs low, Sony is loaning development kits to studios such as Trine, Indiagames, DQ Entertainment and Dhruva.
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13
Sony Corporation (SNE)
PS3 has lost Sony $4.7 billion, may be profitable next year

Joystiq - October 30, 2009


Submitted by afsplat (130) at 12:04PM PST on October 30, 2009



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13
Sony Corporation (SNE)
Sony slashing 8,000 jobs amid global downturn

Yahoo - December 8, 2008


Submitted by apujanata (14935) at 1:40AM PST on December 9, 2008


Sony is slashing 8,000 jobs, or 4 % of its global work force, as a global downturn and stronger yen batters profits at the Japanese electronics maker. Sony Corp. , which has 185,000 employees worldwide, said Tuesday it will complete the layoffs by the end of March, 2010. They will come from its electronics business, which has 160,000 workers.
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13
Sony Corporation (SNE)
Over 9.8 million registered for PSN

GamesIndustry - June 26, 2008


Submitted by tyrile (511) at 10:01AM PST on June 26, 2008


Sony has revealed that over 9.8 million users have registered PlayStation Network accounts. Between them, they have accessed over 170 million downloads via the PlayStation 3 and PlayStation Portable service.
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13
Sony Corporation (SNE)
Sony, Future US Unveil PSN Gaming Program

Next-Gen.biz - June 3, 2008


Submitted by tyrile (511) at 12:07PM PST on June 3, 2008


Sony Computer Entertainment America has announced that it will launch Qore, a monthly, subscription-based HD gaming program covering the world of PlayStation, via the PlayStation Network later this week.
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13
Sony Corporation (SNE)
Survey: Blu-Ray Movie Viewing On PS3 On The Rise

GamaS - May 1, 2008


Submitted by Refreshment (333) at 7:00PM PST on May 1, 2008


"According to a new Warner Home Video survey, customers are increasingly using PlayStation 3 consoles to watch Blu-Ray video content, with the percentages of both number of households and time spent watching rising from late 2007 to early 2008."
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