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Wii (Wii)
Nintendo announces 4.7 million Virtual Console games sold

Ars Technica - June 1, 2007


Submitted by rikitikitik (305) at 8:17AM PST on June 1, 2007


Nintendo announces its new milestone reached for the Wii in this article, an average of 1000 Virtual Console games sold per hour since the console was released. The top 5 VC games were also revealed, with Mario unsurprisingly appearing in the top four. Zelda II was also announced to be released soon for the VC.
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Wii (Wii)
Analyst: Wii shortages could last until 2008

Gamespot - May 25, 2007


Submitted by ChrisCampbell815 (1060) at 7:45AM PST on May 29, 2007


"We believe that Nintendo may be near its targeted monthly Wii production of approximately 1.5 million units per month, based on comments made by Nintendo, as well as retailers such as GameStop," Sebastian said. "Based on our retail channel checks, demand still appears to exceed supply, and we believe that shortages could persist through the remainder of the year, including the key holiday period."
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Wii (Wii)
Original content for Wii VC

Aussie-Nintendo - January 26, 2007


Submitted by rdsj2k3 (1215) at 2:14PM PST on January 28, 2007


Original content for Wii VC
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18
Wii (Wii)
Nintendo Meets 2006 Shipping Target, Boosts Profits

Joystiq - January 25, 2007


Submitted by Animate (7) at 3:52PM PST on January 25, 2007


Nintendo Meets 2006 Shipping Target, Boosts Profits
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17
Wii (Wii)
Wii Games Hit The Bargain Bin Faster Than PS3, 360 Ones

Kotaku - November 21, 2008


Submitted by necron101 (435) at 1:00PM PST on November 21, 2008


The researchers at Electronic Entertainment Design and...Research have been looking at console game sales patterns. Looking at how long it takes a game to enter "price protection"lowers the wholesale cost of a game so that retailers can keep it on the shelves at full price, even when the public are ignoring it. What they've found is that this practice occurs for 7.5% of 360 games. And 9.09% of PS3 games. But the Wii? It happens for 15.1% of titles.
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17
Wii (Wii)
Pachter "absolutely convinced" Wii HD is on the...

GamesInudstry - October 7, 2008


Submitted by welshbloke (45) at 10:25AM PST on October 7, 2008


Wedbush Morgan analyst Michael Pachter has said that he's certain a high definition version of Nintendo's Wii home console will be released. Nintendo needs to recapture the market for core gamers and overcome the image it's cultivated as a console for parents and children, said the analyst, speaking to AFP
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17
Wii (Wii)
Nintendo Introduces Wii Motion Plus

Nintendo - July 14, 2008


Submitted by oznerol (1) at 9:13AM PST on July 14, 2008


Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play.
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Wii (Wii)
2K Games Signs Havok For Wii Titles

Havok - June 1, 2008


Submitted by Refreshment (337) at 9:52AM PST on June 29, 2008


"The deal will allow 2K Games to use the technology for several upcoming titles for the Wii, beginning with Carnival Games: Mini-Golf, sequel to the successful mini-game collection Carnival Games which has sold over 1.5 million units worldwide. The other titles are so far unannounced."
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Wii (Wii)
Nintendo: 100 WiiWare Games in Queue

IGN - May 30, 2008


Submitted by apujanata (5) at 5:19AM PST on May 31, 2008


IGN: Currently, there is no way to demo WiiWare games before you buy. Might this change? Tom Prata - We do not intend to have a 'try-before-you-buy' model that requires developers to create demos. ....... - Currently, there are about 100 games in development for WiiWare at various stages of completion...... - Our plan is to make new WiiWare games available on Mondays, like VC. We have not set a limit to the number of games that will launch on any given Monday.
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17
Wii (Wii)
Iwata Ask : Link's Crossbow Training

Nintendo - May 9, 2008


Submitted by apujanata (5) at 6:05PM PST on May 9, 2008


Interesting quote by Shigeru Miyamoto : I’ve always been into first person shooter (FPS) style games, 3D games in which you can walk around freely and see things from your own point of view. When we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective. We argued that it would’ve been kind of strange for us to give Link a gun, so I proposed a sort of Terminator style story about a time warp from the future, but…
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