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Spider-Man 3 (DS)

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Spider-Man 3 (DS)
Spider-Man 3 Hands-On: Details on combat (all touch screen)...

Gamespot - April 4, 2007


Submitted by Laoldar (182) at 9:25PM PST on April 3, 2007


Spider-Man 3 Hands-On: Details on combat (all touch screen) and game mechanics. "Spider-Man 3 is looking like a solid action title on the DS."
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4
Spider-Man 3 (DS)
Review: 8.1/10 "It's easy, intuitive and...

IGN - May 4, 2007


Submitted by Laoldar (182) at 11:14PM PST on May 4, 2007


Review: 8.1/10 "It's easy, intuitive and incredibly satisfying...this game looks fantastic...touch screen focus could spawn a new wave of brawler design"
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3
Spider-Man 3 (DS)
Gamespot Review: 8.0

Gamespot - May 4, 2007


Submitted by Chromanin (14212) at 5:42PM PST on May 17, 2007


Spider-Man 3 is a slick beat-'em-up that uses the touch screen in ways that actually enhance the experience of playing the game.
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2
Spider-Man 3 (DS)
Gamespot News Preview'Treyarch's Chris Archer...

Gamespot.com - February 27, 2007


Submitted by munaaf (729) at 2:52AM PST on April 3, 2007


Gamespot News Preview'Treyarch's Chris Archer talks to GameSpot about developing Spider-Man 3 at the game's premiere event in San Francisco.'
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2
Spider-Man 3 (DS)
Pro-G Key Features "Set in a larger, dynamic,...

Pro-G.co.uk - February 26, 2007


Submitted by Gaara42 (8) at 3:35PM PST on April 1, 2007


Pro-G Key Features "Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility."
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2
Spider-Man 3 (DS)
IGN Interview "We've developed our DS technology...

IGN.com - March 9, 2007


Submitted by Gaara42 (8) at 3:38PM PST on April 1, 2007


IGN Interview "We've developed our DS technology to the point that we are able to stream textures and geometry straight into memory allowing us to create much larger and more detailed worlds. For Spider-man 3 DS we melded our technology with an interlocking city neighborhood design that allows players to freely traverse through the massive city environment."
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