Q: What feedback have you taken from the E3 build? Elena Fischer: It's far more valuable to get critical feedback than to hear any praise, in many ways. That's why we have a lot of focus testing in-house and out of house. We read everything when we have a public demo of the game. Obviously, we've adjusted the aiming settings quite a bit, and aiming assistance. We've changed the enemy AI and how they interact with the aiming, so they're not fighting the player's controls. We added variety to the enemy behavior, and some dynamic difficulty adjustment. We added some new weapons, like the sniper rifle. I think the main things we got out of the feedback was with the gunplay and the aiming.
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