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Rage (Xbox 360)

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Rage (Xbox 360)
New iD Game: Rage

1 Up - August 3, 2007


Submitted by flast (640) at 4:44AM PST on August 4, 2007


Post-apocalyptic Road Warrior-type game; 50% run and gun; Adventure elements w/ lots of driving--not an RPG; T-rated game--"We don't need the hyperviolence"; Classic storyline outline along with development information revealed.
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16
Rage (Xbox 360)
Rage Will Look Worse on 360 Due to Compression

ShackNews - July 31, 2008


Submitted by apujanata (14935) at 7:50PM PST on July 31, 2008


id's Rage (PC, PS3, 360, Mac) will look worse on X360 due to the compression needed to fit the game's assets on two DVDs, John Carmack revealed at tonight's QuakeCon keynote. The royalty fees to include a third disc in the Xbox 360 version would be so high that it simply isn't a feasible solution. He hope Microsoft can make a concession. He also said that neither Doom 4 or Rage will be digitally distributed online.
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15
Rage (Xbox 360)
Carmack: Rage runs faster on Xbox 360

Computer & Vid - July 30, 2009


Submitted by noobie (468) at 4:17PM PST on July 30, 2009


he Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals. In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".
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11
Rage (Xbox 360)
id: Rage Not Cut Because of Xbox 360 Limits

Shack News - September 17, 2008


Submitted by noobie (468) at 4:19AM PST on September 17, 2008


The limitations of the DVD medium and Xbox 360 hardware have not forced id to cut content from all versions of Rage (PC, PS3, 360), the studio has told Shacknews. Following a report that id had removed "significant content" from all versions of the shooter so the game would fit onto two Xbox 360 DVDs, id Software's Tim Willits denied that the Xbox 360 version required the studio to sacrifice its vision for the game.
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2
Rage (Xbox 360)
Rage Held Back By Xbox 360's Limits

1up - September 16, 2008


Submitted by kspraydad (475) at 6:11PM PST on September 16, 2008


Earlier suggestions of compression compromises are now followed up with news that whole levels are being cut to accommodate the Xbox 360. Quote: According to Willits, the game was supposed to feature several wastelands for the player to explore. Because of the limitations of the Xbox 360's media, they had to cut down the wastelands to only two, which are themselves split into multiple instances. These changes have been made across all versions of Rage, not just the 360 port.
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