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How many copies will The Legend of Zelda: Phantom Hourglass sell in the US in October?
(10/7/07 - 11/3/07)

In association with:
forecasts
263K
copies

Today's change:
0.00 (0.00%)

Daily Volume0
Total Volume605,101

How many copies will The Legend of Zelda: Phantom Hourglass sell in the US in September?
(09/2/07 - 10/6/07)

In association with:
forecasts
224K
copies

Today's change:
0.00 (0.00%)

Daily Volume0
Total Volume469,290

What Metascore will The Legend of Zelda: Phantom Hourglass receive?
In association with:
forecasting
90
metascore

Today's change:
0.00 (0.00%)

Daily Volume0
Total Volume168,395


PublisherNintendo StudioNintendo EAD GenreAdventure
Release Dates10/1/0706/23/07TBA10/11/07

Phantom Hourglass continues Link's adventures from Wind Waker (Gamecube). The game's setting returns the player to the sea. This new Zelda returns with cel-shaded graphics but in an overhead view, like the classic Zelda games. The game is however 3D. The bottom touch screen of the DS will be the main viewer as Link can now be controlled by a stylus. The stylus will also bring in new gameplay in terms of puzzles that require drawing. Boss fights will make use of both screens. The new control scheme should be simple enough that even new gamers will be at home.

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bids
38
Zelda: Phantom Hourglass Launching October 1

1up.com - July 2, 2007


Submitted by Making_Waves (706) at 2:42PM PST on July 2, 2007


Nintendo of America announced today that The Legend of Zelda: Phantom Hourglass will be hitting North America on October 1st. The Nintendo DS adventure, which serves as a sequel to the 2003 GameCube title, The Legend of Zelda: The Wind Waker, was recently released in Japan, where it received a near-perfect score from premier gaming mag, Famitsu. Nintendo will also be making a special bonus available to members of the My Nintendo website, as those who register both their Nintendo DS system and the Phantom Hourglass game will be eligible to receive an exclusive stylus shaped like a quill pen. The stylus, patterned after an in-game item, appears to be available on a limited basis, so early adopters will want to jump on that on the release date. We recently spent some time with the import release of Phantom Hourglass, so be sure to check out our first impressions to get some insight into Nintendo's next dual-screened smash.
Comments (1) | Permalink


bids
31
Famitsu score: 39/40

Neogaf.com - June 20, 2007


Submitted by NateRiver (1257) at 10:25PM PST on June 19, 2007


Famitsu score.
Comments (1) | Permalink


bids
28
Great sales for Zelda: PH in Japan

Kotaku - June 26, 2007


Submitted by Animate (241) at 9:22PM PST on June 26, 2007


Retailers estimate that 350,000 of the original shipment of 400,000 have sold out in Japan. This is great news given the downward trend for Zelda titles in Japan.
Comments (2) | Permalink


bids
24
Miyamoto Interview

thehylia.com - June 15, 2007


Submitted by pilias_simber (122) at 5:59PM PST on June 16, 2007


We've created a new Zelda title that can be played with a single stylus. When we decided to develop a Zelda title for the DS, we wanted it to be a fun game with the essence of the DS. Of course, we were worried whether we could make a good Zelda game that used the stylus control scheme of the DS, but once we did it, the game didn't lose its Zelda essence. I think we've created a new Zelda title that can be played with a single stylus. If you want to try something, you just need to touch the screen with the stylus; it's very intuitive. That's how this new Zelda game is. Take the pots, for example. When you touch a pot, Link (the main character) will get next to it, and if you touch the pot again, Link will lift it. Then you just have to touch twice the screen in any direction to throw it away. If you want to do something, you just touch the screen with the stylus and Link will move. So, rather than controling Link, you can indicate him what you want to do. It's the same when fighting some enemies, if you touch an enemy with the stylus, Link will attack him with his sword. Now on the DS, you don't need to remember which item used which button, or you don't have to push a button to wield your sword.
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