Username Password Remember me

How many copies will Army of Two sell in the US in March?
(03/2/08 - 04/5/08)

In association with:
forecasts
225K
copies

Today's change:
0.00 (0.00%)

Daily Volume0
Total Volume559,381

There are no Metascore futures contracts listed for this game.

Metascore futures contracts forecast the Metascore a game will receive on Metacritic.

To find currently trading Metascore futures contracts, check the
Metascore Futures page

PublisherElectronic Arts StudioEA Montreal GenreShooter
Release DatesTBA03/19/0803/7/08TBA

Army of Two is a third-person shooter focused on cooperative play and coordinated strategy and tactics. You and a friend, or if you can't find one, a 'Partner Artificial Intelligence,' take the role of two contracted, ex-Rangers named Tyson Rios and Elliot Salem. You are part of a private military company contracted for security.

The game is designed for co-op play. If you are down, your partner must perform CPR by moving the analog stick. You and your partner can hand each other ammo in a fire fight. You can even stand back-to-back to take on opponents from all sides. The game also includes deep customization of your guns as nearly each part, from the stock to the barrel, are swappable.

NPD Sales Data
March 2008: 224,900


VGC Sales Data:660,000

See also Army of Two (Xbox 360)

Edit Wiki Summary | Edit Wiki Date

bids
13
Army of two delayed because it is not good

GAmes radar - January 1, 2007


Submitted by maxio098ui (1005) at 11:00PM PST on December 5, 2007


As it stands, Army of Two is a juvenile swear-fest with clumsy controls, a story apparently penned by a seven year old who hates them ay-rabs, laughable level design that tosses you into a cut-scene every thirty seconds, sub Perfect Dark Zero graphics and the two least likable characters in gaming history.
Comments (0) | Permalink


bids
10
A well placed PAIR: 75

GameInformer - March 3, 2008


Submitted by Refreshment (333) at 3:23AM PST on March 5, 2008


"Like dysfunctional characters in a buddy flick, Army of Two has some annoying problems, but if you just want a fun cooperative experience, it gets the job done and delivers sizeable thrills you won’t find anywhere else."
Comments (0) | Permalink


bids
9
Aof2 Preview: Twice the Fun

news.com.au - April 4, 2007


Submitted by kspraydad (475) at 11:56AM PST on April 27, 2007


Aof2 Preview: Twice the Fun
Comments (0) | Permalink


bids
7
Interview: Army of Two

Eurogamer - August 14, 2007


Submitted by yamaro (94) at 9:23PM PST on August 14, 2007


With Army of Two, EA Montreal believes it's struck on something that even the best co-operative shooters - like Gears of War and Rainbow Six Vegas - are missing out on: designing for co-op from the ground up. What that gives you is systems like Aggro - borrowed from MMOs, Aggro is the concept of drawing enemy attention in order to let your partner slip around unmolested. We managed to track down lead designer Chris Ferriera, whereupon he told us how the game's seemingly disparate co-op systems, customization options and level design themselves co-operate to give players an experience that not only encourages them to play together, but gives them more combat options than anything we've played before.
Comments (1) | Permalink


+ Submit an article
View more >







About Us - The simExchange is the video game stock market and the source for video game sales forecasts.