The writer makes an interesting case that people enjoy playing Animal Crossing because you basically design your own experience. He relates stories of players that made their town appear to be a nudist colony or a Croatian village. One player describes how they post letters getting the town to "riot". By allowing users to modify the words used by characters, you can manipulate the personalities of the NPCs.
By how they design their town and interact with visitors online, players can design their own game experience (some examples include a Church of Hyrule with master sword idol and being watered by another user).
It's a good read for those wondering why Animal Crossing seems to have attracted such attention lately. It allows users to be creative and have a game experience that doesn't end as long as they continue to interact with it since it is limited only by their imagination.
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My 2 cents :
Yes, this is a good short opportunity, IF (a big if) this game doesn't have leg. If this game have legs (like normal Nintendo first party games), then it is still a nice short opportunity, with significant risk. If this game have tremendous legs (like Animal Crossing DS), the shorting this game is a big risk.
It is up to each player to decide which legs this game will have.