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PublisherBethesda Softworks StudioBethesda Softworks GenreShooter
Release Dates12/1/09TBATBATBA

Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.

An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior's tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.

In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea’s nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.

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How Bethesda Made Rogue Warrior More Like Duke Nukem

shacknews - April 27, 2009


Submitted by radio_babylon (133) at 10:15AM PST on April 27, 2009


Rogue Warrior, a shooter based on the exploits of Navy SEAL Richard Marcinko, was originally announced in 2006 as a Zombie Studios project. The game has since been scrapped, and the core project turned over to Alien vs. Predator developer Rebellion. "Suffice it to say, we were not happy with what the direction of that project was," said Bethesda marketing VP Pete Hines during the event.
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6
IGN Preview

IGN.com - October 27, 2006


Submitted by Gaara42 (11) at 12:52AM PST on June 14, 2007


"Rogue Warrior is a first-person tactical shooter that uses the Unreal Engine and streaming technology to create some massive environments. When the playable section started, the first thing we noticed is that the game is entirely HUD-less. Unfortunately, it looks as if the vehicles in the game will merely be part of the scenery rather than being operable. Along with the huge variety of possible maps the tile system creates, there will be 10 different gameplay types."
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