Daily Volume | 0 |
Total Volume | 302,761 |
Daily Volume | 0 |
Total Volume | 295,126 |
Daily Volume | 0 |
Total Volume | 192,180 |
Publisher | Sony Computer Entertainment | Studio | Sony Computer Entertainment | Genre | Action |
Release Dates | 03/16/10 | TBA | TBA | TBA |
There is very little known about the third and speculated last installment, but because of the ending in 'God of War II', and things that hint towards a GOW III. Just like the previous titles, it's a 3rd person combat and puzzle based game with the main character still being Kratos, The ghost of Sparta who still seeks the peace from his past, and forgiveness from his family. He still has his two blades, chained to his forarms that allow for both long range and close range combat. God of War III will probably have the same designer that created the first two God of Wars, the Twisted Metal series, and Calling All Cars.
It is not completely known exactly what platform(s) GoW III will be playable on, although the most likely would be the Play Station 3.
Thread | Last Post | Posts |
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Official Game Thread | October 17, 2010 04:19 AM | 42 |
Article: Review | October 14, 2010 03:26 PM | 1 |
Article: God of War 3 Release Date Announced | January 29, 2010 06:10 AM | 1 |
Article: GOW COLLECTION announced. | September 1, 2009 09:23 PM | 5 |
Article: Kratos from God Of War Starting in Comic Book | July 16, 2009 02:24 PM | 1 |
Article: God of War III First Look | May 5, 2009 07:02 PM | 1 |
Article: GOW III: There will be sex scenes | March 30, 2009 05:04 PM | 11 |
Article: God of War III Frame Rate Revealed | March 26, 2009 03:34 PM | 1 |
Article: A Closer Look At God of War III | March 9, 2009 05:48 PM | 1 |
Article: Analyst: 1/3rd Of GOW III Don''t Have PS3... | March 3, 2009 11:58 AM | 1 |
Article: God Of War III Coming This Year Says Sony | February 21, 2009 10:45 AM | 1 |
2
You know how Kratos' battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony's Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying.
Oh, God of War III's basic combat is very similar to the first games, you'll find no argument here. You're still spinning around like a murder carousel with two swords on chains, mowing down hordes of mythological creatures. It looks better than it ever has before (or indeed, better than most any other game on the market), but the basic idea is essentially unchanged. That said, the concept has aged really well -- a rarity in this industry -- especially accounting for all those other games that have tried to ape God of War's combat flow with varying degrees of success.
It's where and how that combat is used that really makes God of War III special. Even though it's the same as always "Square-button for light attacks, Triangle for heavy" inputs, you can't even feign disinterest when you're using those combinations of attacks to rip a skyscraper-sized Titan's fingernail off to keep it from squishing you.
Speaking of: Oh crap, the Titans! Fighting gods is okay, but it's not a huge step forward for the genre. But when Gaia and her Titans turn on you in the game's opening minutes, and you have to switch to murdering these ambulatory mountains throughout, it becomes like ... a "David and Goliath" situation (except, thankfully, David in this case is a chain-sword toting, living action figure). That's a really clichéd way to express the scale of battle in God of War III, but it's better than the series of disbelieving grunts I managed to eke out while I was playing.