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PublisherEidos StudioEidos GenreAction
Release Dates11/18/08TBA11/21/08TBA

psu.com:
"Tomb Raider Underworld, as it is currently called, will be based on the Mayan calendar during a period where portals connecting the mortal world with the underworld existed. The title will release on the PlayStation 3, Xbox 360, and PC."

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bids
12
Eidos Confirms Underworld Release Date

PSX - September 29, 2008


Submitted by noobie (468) at 6:24PM PST on September 29, 2008


Eidos has officially announced that Underworld will arrive for the PlayStation 3, Xbox 360, Wii, PS2, DS and PC on November 18, just in time for the holiday rush. One important note mentioned in the ABC article shouldn't go unnoticed; although Legend was indeed on the 360, it wasn't specifically designed for next-gen consoles. Underworld, however, is.
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11
TR: IGN Review 7.4/10

IGN - November 19, 2008


Submitted by OuterHaven (570) at 8:56PM PST on November 19, 2008


Tomb Raider Underworld is a decent game that Lara Croft fans will enjoy. It’s a shame, really, because there was a large amount of promise, particularly with the “What Could Lara Do?” system, which highlighted good controls for the game, more realistic animations for Lara, and slightly improved combat. Unfortunately, the game was held back by “What The Technology Couldn’t,” leaving Underworld firmly in Tomb Raider: Legend’s shadow.
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10
New Tomb Raider Sales Lead on PS3

GI - November 25, 2008


Submitted by OuterHaven (570) at 12:13PM PST on November 25, 2008


Sales of Eidos' Tomb Raider: Underworld are strongest on the PlayStation 3, with 51 per cent of all units sold in its first week of release on Sony's home console. The Xbox 360 accounted for 34 per cent of sales, with the remaining sales made up of Wii, PC and DS SKUs. Earlier this year, Eidos announced that only the Xbox 360 version of the game will benefit from two exclusive digital episodes, amounting to around six extra hours of play.
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8
Moving Tomb Raider Forward

GamaS - September 1, 2008


Submitted by Refreshment (333) at 11:03AM PST on September 6, 2008


"Crystal Dynamics creative director Eric Lindstrom talks the challenges and joys of designing Lara's next steps forward in Tomb Raider: Underworld -- part renewal, part return to form?"
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