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PublisherAtari StudioTerminal Reality GenreAction
Release Dates06/16/09TBA06/19/09TBA

Sierra Entertainment Calls On The Ghostbusters To Save The World Again

Ghostbusters The Video Game to Bring Back Original Film Cast to Deliver Next Chapter to Blockbuster Films

Reading, uk (16th November, 2007) – Sierra Entertainment, a division of Vivendi Games, announced today development of Ghostbusters™ The Video Game, based on the classic films that have transcended and entertained generations of audiences. To deliver a special gaming experience to the tremendous Ghostbusters’ fan base around the world, the game will feature the original film cast from the classic Ghostbusters films, Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson, back again for the first time in more than 20 years. Supporting the ghost busting crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague.

Ghostbusters The Video Game, is expected to ship fall 2008.
Like the films before it, Dan Aykroyd and Harold Ramis will return to scribe the script and event-driven storyline for the video game that will lead the player through the trials and tribulations of the world’s leading paranormal ghost busting team. Ghostbusters The Video Game will create a totally unique experience and gameplay environment that authentically recreates the whimsical time period of the film, expanding the lore and supernatural events that seemingly plague New York City.


About the Game

When Manhattan is once again overrun by ghosts and other supernatural creatures, players will take on the role of a new recruit joining the famous Ghostbusters team. Developed by acclaimed studio Terminal Reality, Ghostbusters The Video Game will make its debut on the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC and Red Fly Studios will develop the PlayStation®2 computer entertainment system, Wii™ and Nintendo DS™ versions of this seminal entertainment brand.

Source: TeamXbox.com: http://news.teamxbox.com/xbox/15121/Ghostbusters-The-Video-Game-Announced/

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Dan Akroyd says Atari Picks Up GB

Kotaku - October 14, 2008


Submitted by kspraydad (475) at 8:19PM PST on October 14, 2008


Speaking with Dallas radio station 105.3 KLLI this morning, the Ghostbusters star said that the currently in-limbo game has been picked up by Atari, and is about "a year away" from being released.
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Ghostusters Hands On Preview

IGN AU - December 4, 2007


Submitted by kspraydad (475) at 6:57PM PST on December 4, 2007


Graphics whores will also be pleased to hear that Ghostbusters will run at 1080p with full-screen anti-aliasing on both Xbox 360 and PS3. In fact, Mark Randel, the founder of Terminal Reality and its chief technologist, made it very clear that the game is truly being developed in parallel across the three platforms. Cross-platform development was been built into the engine from day one, and that even scales across to PS2, PSP and Wii.
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IGN Review : 8

IGN - June 8, 2008


Submitted by mrahaju (9) at 9:21AM PST on June 9, 2009


If you dug the movies, there's no reason that you should be disappointed with Ghostbusters: The Video Game. There are some moments that cause the game to stumble, but you're getting a new tale in the Ghostbusters canon, fun gameplay, a whole bunch of stuff to destroy, and some cool ghosts to scan. I felt that the game's ending was a bit flat and the romantic interest was forced, but Ghostbusters is a hell of a ride.
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