The company, organized in early 2007 by former Naughty Dog veterans Jason Hughes and Andrew Gilmour, joins the ranks of studios initially focused on digital distribution. Hughes was a senior graphics tools engineer, and Gilmour was a senior background artist.
The team at Steel Penny Games have spent the past year building a proprietary engine geared toward the Wii platform's capabilities, and creating a new intellectual property to span a series of games.
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